Imperial Clipper hardpoints redesign

Every owner of the Clipper knows it's biggest drawback. I think this con is overdone.

I don't want be forced to use gimballed weapons as they are too prone to chaff. Not to mention higher the class of gimballed weapons worst the tracking. Class 3 gimballas track much worse than Class 1, so at distance you miss more than hit when fighting ships <Cobra.

Even the inner Class 2 hardpoints can't hit Cobra at once from 1 km mark when using fixed weapons.

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In a Cobra you can at least pair your weapons on left and right. For example 2 fixed lasers on RHS and 2 fixed 'whatever' on LHS and shoot with fixed that way. Inner Class 2 hardpoints in Cobra are close enough to use Railsgun effectively - this is not possible in Clipper.

I end up mounting:
- 1 Class 3 fixed pulse
- 1 Class 3 gimballed pulse
- 1 Class 2 gimballed pulse
- 1 Class 2 Railgun

Using fixed one when gimballed crosshairs fly constantly around it is not easy though.
 
I think, at the very least wide-set hardpoints should be angled inwards. Harmonised. Even with fixed weapons, they have a degree of gimbaling, so maximise their ability to harmonise while still allowing them to fire "straight ahead" at a target 3 km away.
 
True, it is impossible to use effectively fixed weapons on Clipper for long range usage even we pair weapons left-right instead top-bottom.
 
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True, it is impossible to use effectively fixed weapons on Clipper for long range usage even we pair weapons left-right instead top-bottom.

It's quite strange as it seems to be used as a military ship by the Imps. At the moment it's their rival for the Dropship.
 
Afaik it is meant to auto-converge on your current target already, it just can't correct for too wide hardpoint placings atm.

Yeah. And come to think of it, the Clipper is expensive enough to have fancier hard-points than usual. It should just have enough play to converge at any range if the target is dead ahead.
 
Afaik it is meant to auto-converge on your current target already, it just can't correct for too wide hardpoint placings atm.

Yes I know this. What I meant is maybe some tune controll for it. For instance you move the slider to make this auto-converge focus on closer targets and sacrifice long range converage at the same time. (or vice versa if you want).
 
It would be nice if they made the clipper more viable with fixed weapons, then at least we'd have another combat ship after the viper. As it sits, it's more of an NPC hunter, which you can do in practically any ship because they fly so terribly anyway.
 
I agree. As it is now, I can't really use my Clipper to fight properly. It would make sense to see at least a default convergence of the mounts on this ship. Hopefully soon. =)
 
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