Imperial clipper... nearly noone seems to use it

A Clipper is perfect for combat

In the beginning their was the ASP and it was ugly and bashy. And Lo when an Anaconda or a Python shot at it, it was good and bashed into them when their shields were down.

I know, I know ..... Lots of cross people will moan, saying they wanted a 'fair' fight and that using your ship isn't fair. But who said fighting had to be fair. The Asp with shield boosters and a hull re-enforcement package was a weapon itself and I make no apologies for it. A main battle tank operates in much the same way!

the Clipper, on the other hand is a snipper. (Or ninja if you prefer)

With A grade power and a few b grade other things (thrusters and KWS) you can afford to fit big gimballed Beams and medium gimballed cannons and only go to 102%

Mine is here http://www.edshipyard.com/#/L=603,4zh4zh7OX7OX0mI3wK0_g0_g,2-9Y9i7_889i7_6k,0Bk7US4_w7gy05U05U03w03w

The large beams strip even the strongest shields in no time (don't forget to increase weapons to 3 pips during the fight). Then when you are close enough, and need the beams to re-charge, deliver the killing blow with Gimbaled cannons with little wastage. Get behind and stay behind (or underneath if it is a Python).

As they wriggle and squirm keep an eye on the shields and shield boost when you need to. If it gets too hot then take a short break (a tactical retreat) as you are faster than them and then get back in there when you are ready. If they get away, so what, you aren't going to get them every time.

It is a good all round ship, sexy and sounds great but don't be put off by the nay sayers about its fighting capability. If it is fought properly then it is a great weapon and who wouldn't want two large gimballed beams?
 
- Fast
- Great turn rate
- You can work with the weapon placement
- Generous module slots, including a size 7
- Good cargo space
- Good distributor
- That cabin and those engine sounds

The only problems are
- Big target
- Drives vulnerable
- Can't land on outposts
But the main thing for me:
- Pathetic lat and vert thrusters

I still love the Clipper but it seriously limits one's options in combat.
 
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I recently picked one up at "Nu" system i believe, at a discount 15 million creds), thats 7 million less then normal :cool:

And no, u cant go sell it off elsewhere for the normal 22 million price (i tried) and make a profit, it sells elsewhere for the same price tag. :)

(check the ingame news feed for details, if its still there with the discount)
 
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I love my Clipper. Anyone who hates against it clearly hasn't flown one or are one of those people who strictly adhere to manually aiming all of your weapons. (To be fair, you have to learn to accept its weapon convergence.)

"Oh no, chaffs! RAMMING SPEED!"
 
Here is my Fedperial Gutamaya-DeLacy Clipconda:

p2uJrX3.jpg
 
I am still totally hyped with my Clipper. After a few days I still have to get used to the power of it´s main thrusters. I push my HOTAS too fast and pull reverse too early. Yes, lateral and up/down thrust is weak, so you drift a lot but that´s okay with me.

Only 4 hardpoints? Would the 2 class3-HPs be better than the 4 class1 on my asp? Hell, yes! I am ripping shields and melting Anaconda´s powerplants in no time with just 4 pulse lasers (PvE, but they get better!).

I don´t get why CMDRs prefer fixed weapons. You would probably have preferred stickshift cars in far earlier days? However, I am fully gimballed. Just untarget when being chaffed, you can still hit with the 2x2class weapons, there you go - fixed mode ;-)

Design of FDL, Python and Anaconda are not for me, nor will the Corvette be... they all look almost the same, a little squeezed or stretched maybe, just like an arrow. So until now, the Clipper is my endgame ship.

I must say FD lacks a bit of creativity in ship design. On the other hand I understand that FaulconDeLacy and other manufacturers stick to more or less the same design like car companys did 1300 years ago. Unfortunately.

One wrote about the annoying booster sound with the Clipper. YES. That high pitch sound is imho totally unneccessary - like a chewing gum on a painting - the only thing I don´t like with the Clipper.

Heat problems with Lakon Types? Nevermore with the clipper.

Unfortunately I couldn´t resist buying the Clipper for the 15m discount with only 75m cr. So it´s far from being high A-class. You would need at least 120m cr for that, for full multirole even more.
 
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The only thing that would make the Clipper my all time fave would be letting it land on medium platforms. Having vast numbers of stations off-limits to it is heartbreaking. A 280t Python can waddle in and plop down on an outpost but my svelte, graceful Clipper cannot? Heresy!
 
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As some other thread pointed out, the Clipper is the better T7. Especially faster.
I use mine regularly. Eventually I will buy a T9.

Only downside to the Python is the large landing pad requirement. But the compact size of the Python comes with a heavy surcharge.
 
I got my clipper about a week ago and am nowhere near A grade gear yet. The biggest problem I am having is that I was in a vulture for so long it is difficult to change my combat tactics. The Vulture is more of a "ground and pound" fighter where you get up in your opponents face and smash away to win the damage race whereas the Clipper is more of a jouster where you run in fast with the beams to rip your opponents shields off and then let rip with your kinetic weapons and then so you can make another pass before they can bring their weapons around to really bear on you, popping that shield like it's little more than a soap bubble.
[Imperial Clipper]
L: 3C/G Cannon
L: 3C/G Cannon
M: 2D/G Beam Laser
M: 2D/G Beam Laser
U: 0A Shield Booster
U: 0A Shield Booster
U: 0I Chaff Launcher
U: 0I Heat Sink Launcher

BH: 1I Lightweight Alloy
RB: 6D Power Plant
TM: 6D Thrusters
FH: 5C Frame Shift Drive
EC: 5D Life Support
PC: 6C Power Distributor
SS: 5B Sensors
FS: 4C Fuel Tank (Capacity: 16)

7: 7D Shield Generator
6: 6E Cargo Rack (Capacity: 64)
4: 3B Shield Cell Bank
4: 3B Shield Cell Bank
3: 3B Fuel Scoop
3: 3C Fuel Tank (Capacity: 8)
2: 1A Collector Limpet Controller
2: 2C Frame Shift Drive Interdictor
---
Shield: 352.80 MJ
Power : 17.72 MW retracted (94%)
21.42 MW deployed (113%)
18.90 MW available
Cargo : 64 T
Fuel : 24 T
Mass : 618.1 T empty
706.1 T full
Range : 12.74 LY unladen
11.58 LY laden
Price : 31,209,844 CR
Re-Buy: 1,560,492 CR @ 95% insurance


I do a bit of piracy, bounty hunting, and "big game hunting" with this set up. When I first started using the SCBs I thought I would have 8 shots with them but later realized that they were firing off at the same time and were enough to keep that soap bubble of a shield up and running, in fact I took down a deadly Python without the shields dropping since those boosters recharge such an incredible amount.
 
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