Imperial Clipper Weapon "Feel"

Got my Cipper. Love it, beautiful ship. Especially in the Rift.
Now kitting it out and have put some Heavy Beams and Medium MCs in it.
Took it out for a spin and was entirely underwhelmed at the audio/visual feedback from the weapons.
The Beams 'felt' and looked puny. Virtually no sounds from them and the visuals are 2 tiny thin puny lines. They were plenty effective enough, performance wise they certainly do the job. But it would have been nice to feel that I had unleashed a minor apocalypse on my target rather hailing back to the old spectrum days of white lines and tinny pew pew noises. The MCs were also very similar.

Beams on other ships are fab. Proper grin factor.

Is it due to the sound change from a patch or 2 back that killed my Asp's beastly roar or has it always been a bit meh? The weapons are a long way from the cockpit, is this part of it?


I'm playing in a Rift with decent headphones. Engine type sounds on this ship are crazy good. It's still a tad too quiet (ship noise wise) in SC. It's just the weapons at the moment that are letting the show down. Quite a lot.

Anyone else have similar issues?
 
Yeah. Same. I imagine it's exactly that, the distance from guns to cockpit, which are responsible for their muted sound quality.
 
Yes. I have 2 C3 gimballed beams, and i get the single lines. I think it is due to the distance of the laser placement on the wings. The two multicannons still sound good though.
 
I really wish they would add some serious thump and power from the weapons. It's so bland in game, I bought the 13 million plasma accelerator for my conda, the gun is insanely huge, sounds like a kitten farting....

Sounds are just simulated by the ships computer? Excuse to get creative...
 
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I really wish they would add some serious thump and power from the weapons. It's so bland in game, I bought the 13 million plasma accelerator for my condo, the gun is insanely huge, sounds like a kitten farting....

Sounds are just simulated by the ships computer? Excuse to get creative...

Hey Driver, where are you at the moment ? I'd love to record that gun from a better angle !
 
I'm away from the computer right now, how far is it from, say, Lave ?

32LY from SOL
140LY from Lave

I can meet you somewhere for a photo shoot, but I don't get outa bed for less than 1million credits ;)

@Stein - Hehe, I am a peaceful trader :) only installed that monster to take a look, ended up keeping it because it just looks insane. The Anaconda is the perfect peaceful trader ship, everyone leaves you alone.
 
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I'm pretty sure that the sounds you hear in the cockpit from weapons fire, boosts, etc. are related to how far the source of the sound is from the cockpit. The Clipper's weapons have made the same sound for me both before and after 1.1. Similarly, I can barely hear the lower front class 3 weapon on my Python, or the class 2 or even the class 4 weapons on an Anaconda.
 
Sound insulation. It is designed to sound like whatever music you are playing, while you are sipping an amazing bourbon...oh...and erm, killing someone with class 3's.
 
I found putting sound settings to night time or boost mode can help with reduced sounds. Try it, you might be surprised the difference it makes to balance of sounds.
 
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32LY from SOL
140LY from Lave

I can meet you somewhere for a photo shoot, but I don't get outa bed for less than 1million credits ;)

@Stein - Hehe, I am a peaceful trader :) only installed that monster to take a look, ended up keeping it because it just looks insane. The Anaconda is the perfect peaceful trader ship, everyone leaves you alone.


You know I don't have a million credits to throw out the window man :D I don't know if you remember all the traders telling me they'd throw a few cannisters my way for the help in Yembo, well it didn't happen :p

I'll be in Sol, probably on the Earth's Capital ship, if you want to get a better view of what happens when you fire that beast :D
 
Yeah. Same. I imagine it's exactly that, the distance from guns to cockpit, which are responsible for their muted sound quality.

I think its this, I had occasion to watch a video of a sidewinder with multis the other day (not sure i ever fired weps in mine) and i was like wow!!! Why don't they make the weps feel that cool on everything? Clippers probably got the biggest spacing for weapons of any of the ships currently :(
 
You know I don't have a million credits to throw out the window man :D I don't know if you remember all the traders telling me they'd throw a few cannisters my way for the help in Yembo, well it didn't happen :p

I'll be in Sol, probably on the Earth's Capital ship, if you want to get a better view of what happens when you fire that beast :D

I just took the ship to a Nav beacon for the first time, installed two of the smaller accelerators in addition to the huge one, it can one shot haulers and decimate dropships :/ Think I'll be keeping them lol, useless against fast moving targets.
 
I just took the ship to a Nav beacon for the first time, installed two of the smaller accelerators in addition to the huge one, it can one shot haulers and decimate dropships :/ Think I'll be keeping them lol, useless against fast moving targets.

I'm still docked in the SOL capital ship mate :p

I don't know who's the ambassador I drove here but he's taking his sweet time :D
 
I really wish they would add some serious thump and power from the weapons. It's so bland in game, I bought the 13 million plasma accelerator for my conda, the gun is insanely huge, sounds like a kitten farting....

Sounds are just simulated by the ships computer? Excuse to get creative...

Totally agree, they are the weakest part of the sound in game. Ships sound awesome but weapons lack any feeling of power, at least from an audio level
 
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