Hey all,
So, I outfitted a lightweight Cutter built for Cargo and Jump Range. Weapon-wise it has three C3 Pulse Laser Turrets with G4 Long-Range mod applied, plus four C2 Pulse Laser Turrets with a G4 Rapid Fire mod applied. I'd only tested this in combat briefly, but it seemed ok, bar a weird RoF issue where my C2 Pulse Lasers were firing at the normal rate...just a blip though.
Anyway, I'm doing a CG and so far hadn't been interdicted despite a few "Tasty Cargo" type messages. So, this time when I got such a message, rather than just jumping to my next location, I throttled back and waited in Super Cruise to give the NPC time to interdict me. Which he did.
I submitted and immediately targetted the NPC (an FDL) and deployed my weapons - said NPC was behind me at this time. He was well within range of my Long Range Pulses and very quickly within useful range of my Rapid Fire Pulses. However, try as I might my turrets simply refused to fire. They were fully deployed and set to attack my Target (the NPC) - I use turrets a lot so I know how they work - yet they simply would not engage. During this time, the Plasma-equipped FDL got a few good shots on my shield (SCB + Heat Sink needed) before finally over-shooting me. Still, my Turrets point blank refused to fire and the little turret tracking dots remained pointing forwards. I double-checked that the game hadn't reset my Turrets for Forward Fire Only but, no, they were set to "Attack Target" exactly as I'd left them.
At this point, with my shields draining again (I only have 6C Bi-weaves, so they cannot take constant punishment) I had no choice but to pop some more power to Engines and boost away. Gaining some distance, my shields began to recover naturally. Once they we charged - with the NPC FDL still chasing, and in range of my long-range (but not firing) Pulse Laser Turrets - I turned around to try again. Only with the FDL visibly within my FoV did my turrets actually start shooting and, once the FDL went off my screen, they stopped again.
So, my question, are the Cutters firing arcs when fully equipped with turrets really this terrible? I mean, with the FDL behind me none of my turrets fired. Nor did they when the FDL initially over-shot. Only when the FDL was within my line of sight, did my turrets fire at all. Obviously the entire point of my loadout is to work around the Cutters abysmal manoeuvrability, but if the firing arc of the turrets can only hit things in my straight-ahead FoV, then I may was well use gimballed weapons.
Is this the same experience others are seeing with the Cutter or have I perhaps had some sort of bug? I have had turret firing issues before where they simply refused to work....until they suddenly started working of their own accord again - this was in my Anaconda - but I've not experienced this bug again for months.
Any feedback welcome.
Note: to be clear, the turrets were fully deployed, set to "Attack Target" and my weapons energy was full. Additionally I have my long-range and rapid-fire turrets set to Trigger fire button and thumb fire button respectively, yet neither worked until the FDL passed within my front-facing FoV. As I cannot see any of the turrets from the cockpit, like I can in the Anaconda, I'm not sure they were working at all. I did consider going external view, but with the NPC FDL chewing through my shields I didn't really want to be faffing about.
Scoob.
So, I outfitted a lightweight Cutter built for Cargo and Jump Range. Weapon-wise it has three C3 Pulse Laser Turrets with G4 Long-Range mod applied, plus four C2 Pulse Laser Turrets with a G4 Rapid Fire mod applied. I'd only tested this in combat briefly, but it seemed ok, bar a weird RoF issue where my C2 Pulse Lasers were firing at the normal rate...just a blip though.
Anyway, I'm doing a CG and so far hadn't been interdicted despite a few "Tasty Cargo" type messages. So, this time when I got such a message, rather than just jumping to my next location, I throttled back and waited in Super Cruise to give the NPC time to interdict me. Which he did.
I submitted and immediately targetted the NPC (an FDL) and deployed my weapons - said NPC was behind me at this time. He was well within range of my Long Range Pulses and very quickly within useful range of my Rapid Fire Pulses. However, try as I might my turrets simply refused to fire. They were fully deployed and set to attack my Target (the NPC) - I use turrets a lot so I know how they work - yet they simply would not engage. During this time, the Plasma-equipped FDL got a few good shots on my shield (SCB + Heat Sink needed) before finally over-shooting me. Still, my Turrets point blank refused to fire and the little turret tracking dots remained pointing forwards. I double-checked that the game hadn't reset my Turrets for Forward Fire Only but, no, they were set to "Attack Target" exactly as I'd left them.
At this point, with my shields draining again (I only have 6C Bi-weaves, so they cannot take constant punishment) I had no choice but to pop some more power to Engines and boost away. Gaining some distance, my shields began to recover naturally. Once they we charged - with the NPC FDL still chasing, and in range of my long-range (but not firing) Pulse Laser Turrets - I turned around to try again. Only with the FDL visibly within my FoV did my turrets actually start shooting and, once the FDL went off my screen, they stopped again.
So, my question, are the Cutters firing arcs when fully equipped with turrets really this terrible? I mean, with the FDL behind me none of my turrets fired. Nor did they when the FDL initially over-shot. Only when the FDL was within my line of sight, did my turrets fire at all. Obviously the entire point of my loadout is to work around the Cutters abysmal manoeuvrability, but if the firing arc of the turrets can only hit things in my straight-ahead FoV, then I may was well use gimballed weapons.
Is this the same experience others are seeing with the Cutter or have I perhaps had some sort of bug? I have had turret firing issues before where they simply refused to work....until they suddenly started working of their own accord again - this was in my Anaconda - but I've not experienced this bug again for months.
Any feedback welcome.
Note: to be clear, the turrets were fully deployed, set to "Attack Target" and my weapons energy was full. Additionally I have my long-range and rapid-fire turrets set to Trigger fire button and thumb fire button respectively, yet neither worked until the FDL passed within my front-facing FoV. As I cannot see any of the turrets from the cockpit, like I can in the Anaconda, I'm not sure they were working at all. I did consider going external view, but with the NPC FDL chewing through my shields I didn't really want to be faffing about.
Scoob.