Then they just have to add better AI and maybe teamworks to zones to make them harder.
Hmm. Exactly my point. The hard work you did, they'd just have to do the easy things like upgrading the AI, make it understand teamwork, etc. Sounds great, hmm?
Matter of fact, we at some time had stronger AI. It wasn't shooting or dodging fire better than now. It didn't have better pip management. (Matter of fact, elite AI seems to have extremely fast, albeit of course still reactive, pip management. To make it any better, it would have to be fully intelligent to predict situations in advance. Something not all players are able to. )
The one thing the AI was "better" at was that it retreated when taking too much damage, recharged its shields out of range, then returned to fight again. Within a fight, that created a rather credible "wing tactics" scenario. Unfortunately it also lead to very boring fights when you were not in an extremely fast ship. Long range weapons were what many people switched to, anything else was not worth it any more. Yet at the very same time, that AI was above and beyond what many people were able to handle. And that's why the AI was quickly culled again. For a really experienced pilot (with all engineers unlocked) it just required a bit of adoption of his setup, but for a beginner pilot it was a massive threat and close to impossible to defeat any more.
That's something you always have to keep on your scope: the full range of the playerbase. For us experienced players, these big and expencive ships you propose would be pure power creep. We would take our spare change and buy some of them, engineer them up and laugh how weak and puny the old god-mode ships were. It would also add no new challenge, as we'd again have the same ship as the enemy. Effectively, as the enemy would still also have all the other ships, fights on the average would even get easier. At the same time, for a new player (no matter if using a "get credits quick" scheme or not), it would be yet another level of "you have no chance". Pilot experience matters.
If anything, for the health of the game, the power gap of the game needs to be reduced, not increased even more.
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