Engineers Imperial Shielding Road to HGE goodness

Does someone have a handy list of imperial systems they follow when filling up on imperial shielding? I saw something like this a few weeks ago and now I can't find it of course :S

Thanks
 
You might find this amusing. Last night, not knowing any better I used EDDB, filtered on Imperial + Boom, then visited the 6 nearest systems on the list. The first one had an HGE about 60,000ls out. Yay! Good start. The next four systems, nada. The last system had an HGE at 5,000ls with 2.5mins on the timer. That should be reachable in 2.5mins, right? RIGHT?!

I missed it by that " much

That was it for me. 6 systems 1 HGE, 9 imperial shielding.
 
You might find this amusing. Last night, not knowing any better I used EDDB, filtered on Imperial + Boom, then visited the 6 nearest systems on the list. The first one had an HGE about 60,000ls out. Yay! Good start. The next four systems, nada. The last system had an HGE at 5,000ls with 2.5mins on the timer. That should be reachable in 2.5mins, right? RIGHT?!

I missed it by that " much

That was it for me. 6 systems 1 HGE, 9 imperial shielding.
Yeah, current HGE is borked. I gave up on it, I take what I can get, kill every elite Conda / T10 I see and trade stuff if I want to engineer things.

Raw mats is sooooo fantastic now with the crystal needle fields in the sanguine rim, and for data I go to Jacques, but materials is a major PITA.
 
Yeah, current HGE is borked. I gave up on it, I take what I can get, kill every elite Conda / T10 I see and trade stuff if I want to engineer things.

Raw mats is sooooo fantastic now with the crystal needle fields in the sanguine rim, and for data I go to Jacques, but materials is a major PITA.

Jacques = Jameson's crashed cobra? Or is that something else? But I agree mats gathering has improved everywhere else except for HGEs.
 
Jacques = Jameson's crashed cobra? Or is that something else? But I agree mats gathering has improved everywhere else except for HGEs.

Jacques in Colonia. Starport with the highest traffic I've ever seen due to three tourist beacons inside 50 km range around the starport.

Everytime I go to Colonia, I use my Dolphin with wake scanner one or two hours and never bother again with data.
 
Jacques in Colonia. Starport with the highest traffic I've ever seen due to three tourist beacons inside 50 km range around the starport.

Everytime I go to Colonia, I use my Dolphin with wake scanner one or two hours and never bother again with data.

I checked out Achenar and got lucky there with some nearby HGEs. Thanks for the tip, CMDR!
 
Read thread with interest, thanks. After imp shielding myself :)

(edit), whent to Achenar as a result, and struck lucky straight away. Thanks again.
 
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Too bad we don't know the "cooling period" (if there is one) after new HGEs appear in a system. When I do my Imperial systems "pilgrimage", I simply select the ones with population around the upper scale (yes, I know some people say that it does not matter) and simply go random starting on Achenar. Most of the time, yesterday systems that were full of HGEs, don't have anything today, but there are others that now have spawns. Do not expect today to find HGEs in the same system that you found yesterday.

The only rule I found is that the distance from the star of the HGEs in a certain system seems constant: there are systems that spawns HGEs at ~2000ls and there are systems that spawns them around 50,000 ls (this is just an example). Also there are 2 timers: 20 minutes and 40 minutes, most being 40 (so if 20 may be the product of a 40 timer that decreased and randomness instead of a true timer, the max timer of 40 is 100% sure).

I don't think that the spawning (not talking here about the content) is pure random, there are some basic rules. Also, if you are in a system with 2-3 HGEs, try to plan the order of collecting them according to distance and timers and don't forget to either go back to the Nav Beacon and scan again after you clean the previous ones (or use FSS if the system is spawning them far away from the star). Many times I found more HGEs in the same system. Of course, while still possible, I use the "exit to desktop" method on HGEs with enough timer.

What I also found is that the content on a certain HGE spawning is fixed. There is no random content: if another HGE appears in the same system/faction while I'm still there or if I go to a material trader and return after a short time, the content is exactly the same.

I wonder if Frontier will ever rework the mechanic and allow us to be able to select the desired state on the Galaxy map and check the systems... Since in theory an HGE depends on a faction that may be in a different state that of the controlling faction, I wonder whether we may have in the future the possibility to use a filter that searches for factions in a desired state on the map. Of course, even this mechanic is currently broken, but I cannot complain too hard, since I have never had such an abundance of materials. And my play time is very limited.
 
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Too bad we don't know the "cooling period" (if there is one) after new HGEs appear in a system. When I do my Imperial systems "pilgrimage", I simply select the ones with population around the upper scale (yes, I know some people say that it does not matter) and simply go random starting on Achenar. Most of the time, yesterday systems that were full of HGEs, don't have anything today, but there are others that now have spawns. Do not expect today to find HGEs in the same system that you found yesterday.

The only rule I found is that the distance from the star of the HGEs in a certain system seems constant: there are systems that spawns HGEs at ~2000ls and there are systems that spawns them around 50,000 ls (this is just an example). Also there are 2 timers: 20 minutes and 40 minutes, most being 40 (so if 20 may be the product of a 40 timer that decreased and randomness instead of a true timer, the max timer of 40 is 100% sure).

I don't think that the spawning (not talking here about the content) is pure random, there are some basic rules. Also, if you are in a system with 2-3 HGEs, try to plan the order of collecting them according to distance and timers and don't forget to either go back to the Nav Beacon and scan again after you clean the previous ones (or use FSS if the system is spawning them far away from the star). Many times I found more HGEs in the same system. Of course, while still possible, I use the "exit to desktop" method on HGEs with enough timer.

What I also found is that the content on a certain HGE spawning is fixed. There is no random content: if another HGE appears in the same system/faction while I'm still there or if I go to a material trader and return after a short time, the content is exactly the same.

I wonder if Frontier will ever rework the mechanic and allow us to be able to select the desired state on the Galaxy map and check the systems... Since in theory an HGE depends on a faction that may be in a different state that of the controlling faction, I wonder whether we may have in the future the possibility to use a filter that searches for factions in a desired state on the map. Of course, even this mechanic is currently broken, but I cannot complain too hard, since I have never had such an abundance of materials. And my play time is very limited.

Thanks Mugur, this is helpful!
 
HIP 12581 - Found multiple HGE - imperial shielding 17:15 Game Time ( 3 + 5 + 5 =39pcs )
Nyororor - Found 2 HGE - Imperial shielding 17:37 Game time ( 5 + 5 = 30 pcs )
 
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Need to filter for single star systems and better if you can filter for max planetary distance.

Reason: HGE are usually in deep space and beyond max orbit distance; so don't want any that's 10k+ out.

High Tech and High Sec ones seem to have more HGE, even with lowish pop.
 
Need to filter for single star systems and better if you can filter for max planetary distance.

Reason: HGE are usually in deep space and beyond max orbit distance; so don't want any that's 10k+ out.

High Tech and High Sec ones seem to have more HGE, even with lowish pop.

Great tip!
 
I’ve found that all the conditions people put in to find Imp. Shielding is not needed. All I’ve ever needed was that it is a Imp. System. I simply filter the nav panel for signal sources go to the galaxy map filter for Imp. system select apply to route set a route across Imp. space. Jump to the next system drop into the nav point, scan it jump to supercruise look at nav panel for HGE’s Then rinse repeat. I’ve found HGE’s in systems that have population of a thousand while doing this.
 
I’ve found that all the conditions people put in to find Imp. Shielding is not needed. All I’ve ever needed was that it is a Imp. System. I simply filter the nav panel for signal sources go to the galaxy map filter for Imp. system select apply to route set a route across Imp. space. Jump to the next system drop into the nav point, scan it jump to supercruise look at nav panel for HGE’s Then rinse repeat. I’ve found HGE’s in systems that have population of a thousand while doing this.

I tried that and I wasted a lot of time jumping to systems with no HGEs to be found.
 
Was in Pirate Activity last night Pretty sure it was a '6' or might have been '7') Anyhows, shot 9 conda's down and everyone bar 1 had Imp Shielding in it and loads of other grade 4 & 5 mats. Toying with these engineered conda's is far more fun than hunting rare HGE's.

PA i was in was in Todd the blaster's system (Wolf 397) and i stumbled on it after engineering some rails, i caught it in the corner of my eye, so i thought great place to try my rails! And indeed it was. 32 imp shields, + cores + photo stuff and a huge grin on my face. Had to resupply and rearm a couple of time (Chelbin Station very close)
 
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