I would likee to see spaceship-transfer-missions (carrier missions) for players to deliver space ships to somewhere else
This may work as followed:
- Ships can only be transfered to stations with shipyards (logical)
- If the player accepts a carrier mission at a station he first has to pay an insurance fee for the ship he wants to get the transfer mission which is calculated by the mission-ship's value and the distance the carrier has to deliver it.
- The carrier has to deliver the ship within a timeframe. When the timeframe has been reached, the ship self destructs. (The owner of the ship gets nothing (but of course his ship back, staying again in the original station)
- The carrier delivers the ship to the players base (destination) and receives his reward as soon he lands.
- Then the carrier buys a new ship at the station hs has transferd the mission ship (a sidewinder should be possible to buy everywhere) and flies back or wherever he wants.
- the carrier is not allowed to transfer cargo with the mission ship
- some of the equipment of the mission ship are deactivated and can not be activated by the carrier (cargo scanner, etc.)
- the player should not receive the carrier-mission if he has cargo in his own ship (or any other sort of deliver-mission)
- if the player accepts the mission his own ship is stored at the station he gets the mission from
- as long as the player is at duty to deliver the ship he is not allowed to leave the ship
- if the carrier self destructs the mission-ship he is transfered to the station where his own ship is docked (and looses the insurance fee for the mission ship he has already paied) The owner of the ship looses nothing. His ship is still at the origianl shipyard.
- if the carrier fails the mission he looses the insurance fee he has paid for that mission
- this concept may work for real player ships as well for "NPC" ships (I hope
)
This may work as followed:
- Ships can only be transfered to stations with shipyards (logical)
- If the player accepts a carrier mission at a station he first has to pay an insurance fee for the ship he wants to get the transfer mission which is calculated by the mission-ship's value and the distance the carrier has to deliver it.
- The carrier has to deliver the ship within a timeframe. When the timeframe has been reached, the ship self destructs. (The owner of the ship gets nothing (but of course his ship back, staying again in the original station)
- The carrier delivers the ship to the players base (destination) and receives his reward as soon he lands.
- Then the carrier buys a new ship at the station hs has transferd the mission ship (a sidewinder should be possible to buy everywhere) and flies back or wherever he wants.
- the carrier is not allowed to transfer cargo with the mission ship
- some of the equipment of the mission ship are deactivated and can not be activated by the carrier (cargo scanner, etc.)
- the player should not receive the carrier-mission if he has cargo in his own ship (or any other sort of deliver-mission)
- if the player accepts the mission his own ship is stored at the station he gets the mission from
- as long as the player is at duty to deliver the ship he is not allowed to leave the ship
- if the carrier self destructs the mission-ship he is transfered to the station where his own ship is docked (and looses the insurance fee for the mission ship he has already paied) The owner of the ship looses nothing. His ship is still at the origianl shipyard.
- if the carrier fails the mission he looses the insurance fee he has paid for that mission
- this concept may work for real player ships as well for "NPC" ships (I hope
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