And that's ok for the game, but if you're trying to write something that doesn't have all the physics-buffs going "Seriously... meh" almost immediately, it needs at least a little rigour.
Cheers,
Drew.
That to me seems a weird sentiment. Surely the game itself is the ultimate canon to draw from, and you have to write to make the story fit what we'll all be experiencing next year? Tricky!
I'm not sure I'd worry too much about Physics buffs myself. If science fiction writers do that too much, they'd go insane with restrictions very quickly!
(edit: I re-read your comment, and see that I misunderstood it slightly... in that you are looking to find the right line between what is fun, and not going to make physics buffs roll their eyes immediately)
To be honest, I didn't think that Elite had that much to draw upon. In my imagination, I'd always run about my ship with artificial gravity. I had no idea that DB has deemed it not to be the case in the Elite universe. This also makes me wonder how he'll approach the walking around the ship aspect of the game that is to come later. Will it be floating around the ship?
The concept art for the ship interior seems to point very much towards an up-down gravity orientated environment.
I'm writing a script for my Elite films, and small details like this become a big nightmare if live action is brought into the equation. Floating people and all that. I suppose there is always the velcro boots option as seen in 2001.
I have to say though, that seeing pictures like the one here...
...well quite frankly, the whole floating in the cockpit thing really turns me off and is not what I imagine the Elite universe to be at all. I hope to God that isn't the direction they are taking the game. I almost find it depressing, and not what I imagined at all whenever I played previous incarnations of the game. I'm sure that a massive percentage (despite the laws of physics and reality) imagined themselves in their own version of the Millenium Falcon to some degree or the other.
If anything, I was more taken by the cockpit picture in the original manual...
or something like this...
but definately not this...
Sorry if this is slightly off topic, but it all relates to how the Elite universe is conceptualised.
The type of universe that Elite exists in needs to be nailed down hard. It seems all over the place at the moment. I really feel for all Elite writers out there, as unifying all this is going to be very tricky (I include myself in this also).
Kris