Import NoLimits-Coasters

Hey everyone,

yesterday I came up with the idea for an option to import coasters you've build in NoLimits Coaster. The coasterbuilding in PC isn't bad for me at all, but I think it would be a cool feature to import from NoLimits Coaster. I don't know how that technically could work.

Let me know your opinions on this. :)
 
I highly doubt this would be technically possible eventhough it would be amazing of course, I dont think this would be a feature anyone would use and so worth spending time to implement.

A great solution would be to make custom elements. Make a part of a track, select it like how you would normally select if you if want to smooth it out and click save. Then you have a new custom element tab where you can select your made element and insert it. But this would probably mean you could use inverted custom elements on non-invertable coasters.
 
I highly doubt this would be technically possible eventhough it would be amazing of course, I dont think this would be a feature anyone would use and so worth spending time to implement.

A great solution would be to make custom elements. Make a part of a track, select it like how you would normally select if you if want to smooth it out and click save. Then you have a new custom element tab where you can select your made element and insert it. But this would probably mean you could use inverted custom elements on non-invertable coasters.

It is definitely possible. People even managed to import NoLimits coasters in RCT3 (although it is a bit complicated but still).

This would be an amazing feature, the coaster builder still misses a continuous-roll option, so making smooth coasters is impossible. Combine this with the smooth-tools destroying any fine details you put in the track like tiny overbanks/banked sections makes designing realistic coasters just not possible. Both PC and NoLimits use a spline system, Nolimits uses quadratic bezier curves and it looks like PC uses cubic. Quadratic can be converted to cubic but it won't be exact.
 
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It is definitely possible. People even managed to import NoLimits coasters in RCT3 (although it is a bit complicated but still).

This would be an amazing feature, the coaster builder still misses a continuous-roll option, so making smooth coasters is impossible. Combine this with the smooth-tools destroying any fine details you put in the track like tiny overbanks/banked sections makes designing realistic coasters just not possible. Both PC and NoLimits use a spline system, Nolimits uses quadratic bezier curves and it looks like PC uses cubic. Quadratic can be converted to cubic but it won't be exact.

I thought it would be impossible because they are entire different engines. And rct3 didn't even have spline based coaster tracks. I'm surprised this is possible, but if rct3 can do this than planet coaster must be able to do this as well then
 
I thought it would be impossible because they are entire different engines. And rct3 didn't even have spline based coaster tracks. I'm surprised this is possible, but if rct3 can do this than planet coaster must be able to do this as well then

Yup, engines do not really matter here. NoLimits' coaster data from a saved coaster can be read. It contains all nodes, control points, track data, etc, so all you have to do is convert this to the coaster data structure of Planet Coaster.
 
Yup, engines do not really matter here. NoLimits' coaster data from a saved coaster can be read. It contains all nodes, control points, track data, etc, so all you have to do is convert this to the coaster data structure of Planet Coaster.

Well then it's time for me to dust off nl2 when this becomes possible [big grin]
 
Well then it's time for me to dust off nl2 when this becomes possible [big grin]

When the game opens up for modding this will be the first thing i'll be working on. Unless Frontier has implemented this feature by then, of course.. [yesnod]
 
Isn't there the question of copyright or propriety? No Limits is not made by Frontier, so it should not be legally possible to reverse engineer their work, or is it?

RCT3 was hacked by private individuals, and Atari offered no support for the game at all.

Just not sure of the legality of this.
 
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