Important CG Question: Does Multicrew contribute towards BGS? (important specifics inside)

There are a lot of players coming back with huge loads of exploration data for the community goal, who are unwilling(for obvious reasons) to risk dying to help break the Lockdown.

My immediate instinct is to tell them, "Just try Multicrew! All of the fun without the risk!"

Not to mention, you can do multicrew WHILE exploring!

But then I realized...I have no idea if multicrew actually helps.

To clarify what I mean by this:

  1. I know that multicrew will speed up the speed of killing pirates slightly, as they control turrets or fighters.
  2. But at the same time, I know that normally, a single player faces diminishing returns in their efforts in BGS. For example, killing about 10 million credits in bounties is worth about half as much as killing a hundred million credits in bounties. The more effort you put in, the less value additional effort gives.

So my real question is, if you multicrew in, do you get your bounties applied to the system:

  1. Like an entire player fighting in their own ship? Or:
  2. Does it just contribute towards the(much diminished) effort of the host player?

If it's the former, then Multicrew is clearly worth doing. But if it's the latter, it's probably better to just go out and kill really weak pirates yourself. If the host is already past the 10m credit mark, then killing a pirate eagle worth 80k could well be more effective than killing a pirate FDL worth 800k.

I'd try to test this myself, but honestly...the bars move so slowly in normal circumstances it becomes extremely difficult to tell the difference in most cases.

Any insight on this would be much appreciated, fdev!
 
the real question in this regard is: do you lose your exploration data when you die in multicrew?

one way or the other i think better advice for non combaty pilots would be to wait. i dont think the lockdown will get to see weekend...
 
But at the same time, I know that normally, a single player faces diminishing returns in their efforts in BGS. For example, killing about 10 million credits in bounties is worth about half as much as killing a hundred million credits in bounties. The more effort you put in, the less value additional effort gives.
Diminishing returns are per-tick, not per-player. So ten players doing 10 million is exactly equal to one player doing 100 million. If there's been any significant bounty hunting going on the system is likely well off the far end of the diminishing returns curve in that sense.

Diminishing returns also are only known to apply to Influence - which no-one really cares about in this case. Whether or not they apply to changes in security state is untested (and less practical to test). But either way it doesn't really matter in a contested environment: the people wishing to raise the security state need to do more than the people wishing to lower it, and are both going to be up against whatever diminishing returns curve might exist.



All that multicrew will do is whatever slight efficiency increase it grants to the host (which won't be a lot), especially since the multicrew player won't be getting bounties themselves (the multicrew bond isn't a bounty). Compared with the benefit of being in a wing where the bounty claims get cloned it's not important - which is not to say that people shouldn't be using multicrew for the fun, of course.
 
Diminishing returns are per-tick, not per-player. So ten players doing 10 million is exactly equal to one player doing 100 million. If there's been any significant bounty hunting going on the system is likely well off the far end of the diminishing returns curve in that sense.

Diminishing returns also are only known to apply to Influence - which no-one really cares about in this case. Whether or not they apply to changes in security state is untested (and less practical to test). But either way it doesn't really matter in a contested environment: the people wishing to raise the security state need to do more than the people wishing to lower it, and are both going to be up against whatever diminishing returns curve might exist.



All that multicrew will do is whatever slight efficiency increase it grants to the host (which won't be a lot), especially since the multicrew player won't be getting bounties themselves (the multicrew bond isn't a bounty). Compared with the benefit of being in a wing where the bounty claims get cloned it's not important - which is not to say that people shouldn't be using multicrew for the fun, of course.
That is VERY helpful information, thank you! It's good to know I was wrong about that, hopefully I haven't misinformed too many people!

It's a shame, though. It'd be cool if you could multicrew in and offer more than a bit of extra damage you probably don't need. At least doubling the bounty.

Thanks!
 
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