Impossibe Route: The True Reason Behind Stacking Jumprange?

A bit late: road report! A few shenanigans happened, but now I'm on the road as intended.

The first 800 ly went without any problems. Arrived At Witch Head Nebula without any damage taken whatsoever, and all guns, shield cell banks, boosters, an interdictor module and an A6 shield on board. Managed my Python to get to 16 ly jump range, even getting her to theoretical 17 ly when empty. The route planner had no problems towards this first target. Now, towards Barnard's, it gives up, so now it's just where things start to become interesting! Here are some pics:

Target locked: destination is set for The Everwatching Eye and the Child of Dark. The first beacon for salvation.


Dealing with the beloved mistress of every explorer: heat.


Sooner than expected, I scratched the systems of Witch Head:


Where I things... separated:


Deeper in, I may not found salvation, but the systems that allowed me to get the deepest into the Witch Head Nebula got me a beautiful view with a mix-up of the next destination: Barnard's with the Flame Nebula within.


Looking the first time back: the galaxy begins to look like something where I am not.
 
Update: Just reached the Flame Nebula! Had to backtrack around 10 to 15 systems since I manoeuvred into rue-de-sacs two times, had to ignore the compute here and there, but it worked! I probably will upload some of many shots I took in the screens thread. Thanks guys! This problem found it's conclusion!

Planet within Flame Nebula:


My position, fully armed:
 
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