Impossible to escape white dwarf star funnels

So I was going to Jameson Memorial to outfit my Corvette. I came upon a white dwarf and since I have a low jump I decided to supercharge, but I accidentally went too far in and now I'm stuck in the funnel, I tried high waking but it just doesn't want to align even low waking, anything else I can try?
 
So I was going to Jameson Memorial to outfit my Corvette. I came upon a white dwarf and since I have a low jump I decided to supercharge, but I accidentally went too far in and now I'm stuck in the funnel, I tried high waking but it just doesn't want to align even low waking, anything else I can try?

It happened to me.

It was the most entertaining death I've ever had.

Enjoy!
 
Nope. Never drop into normal space inside a dwarf or neutron cone. I'll light a candle for you.
 
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Ya that's painful. My throttle wouldn't work right once and I emergency dropped close to neutron star, but was able to low wake safely away after shutting off everything except thrusters and fsd. I was not in the cone though. I hear it's quite a glorious death.
 
Defining "gutted":

I got jumped by an FDL brigand right after I got my Cutter, and in the ensuing high-grav, low-altitude entanglement I slammed her into the ground at the Upsilon Phoenicis lava spouts, killing my first SLF pilot in the process. Horrified by the losses, and licking my wounds, I decided to fly home to Shiny D and pick up something slightly less pricey to goof around in.

One or two jumps from Shinrarta Dezhra is a white dwarf, I can't remember the name right now, but I sailed right into its tail in my Cutter and was trapped. I watched her crumble slowly and explode, killing my second SLF pilot. I woke up in another 30 million rebuy in Upsilon Phoenicis to do it all over again, and turned the game off instead.
 
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So I was going to Jameson Memorial to outfit my Corvette. I came upon a white dwarf and since I have a low jump I decided to supercharge, but I accidentally went too far in and now I'm stuck in the funnel, I tried high waking but it just doesn't want to align even low waking, anything else I can try?

You can escape.
Shut down all modules you don't need. You'll last longer.
Find a system dead ahead in nav panel and cross your fingers it hits the mark.
I sat for at least 10 minutes waiting on alignment but it can be done.
 
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Did this in a Clipper a while back and I now avoid those things like the plague. I see one when I pop out, I slam the throttle back and point the nose away from the star. Not worth it.

RIP: your bank account.
 
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I had this happen in a conda'. Charge fsd for supercruise and go parallel to the cone facing out. You will need good drives but boost as fast as possible and try to adjust your heading to counteract turbulence. It is hard but could work, but there is a decent chance of death... Hope this helps...
 
I've only lost an Asp Explorer Once to the funnel of death, had no time to even try and escape as by the time I had a vector plotted or a system to try and jump to my canopy was gone. I too said I'd avoid them but that lasted all of like 2 days lol, I'm just extra careful now and when I am like "I could use the boost" I always make sure I hit the tail end of the funnel, and just long enough to super charge.
 
Holy time consuming death Batman! I swear I just spent a good 20 minutes trying to figure out WTH was going on, until I blew up :) I came out of a jump too close in my Anaconda, dropped into normal space, and was pretty much making myself dizzy and sick trying to figure out what to do. First time I've encountered one, or heard of one, haven't played in a while... oh well, like someone else said.... was the most entertaining death I've had so far! lol
 
See, this is why I don't supercharge jumps... Done it a couple of times with a white dwarf and never been trapped but that's my lot.

Did this in a Clipper a while back and I now avoid those things like the plague. I see one when I pop out, I slam the throttle back and point the nose away from the star. Not worth it.
I'll never understand why anyone jumps FA-on. Sure, if someone's supercharging then that's different, but no one else ever has an excuse for a faceplant or risky drop if they jump FA-off.
 
White dwarfs aren't worth it. The boost is tiny. Neutrons are much better and, in my experience, a lot easier to boost. I think the drop off point on white dwarfs is too close to the edge of the cone. On neutrons it seems like you have more room to maneuver.
 
I'll never understand why anyone jumps FA-on. Sure, if someone's supercharging then that's different, but no one else ever has an excuse for a faceplant or risky drop if they jump FA-off.

Huh? You can't be in Supercruise with FA-off. I'm confused by your post.
 
Huh? You can't be in Supercruise with FA-off. I'm confused by your post.

If, in normal space, you turn FA off before you jump
Into supercruise/witch space then each time you jump to a new system your supercruise will automatically be throttled all the way down.
 
Huh? You can't be in Supercruise with FA-off. I'm confused by your post.
As Ddtdmbow outlined. I only tend to jump FA-on if I'm ignoring scans, even the parent star, which for months has been exceptionally rare given I'm exploring.

I'm not sure it's a 100% sure way of safe jumping (though it's precisely that so far), because you might be jumping into some kind of anomalously tortuous, unholy close-binary or worse combo. However, drops can go bad very quickly with a fraction of a second's loss in concentration, and so when you drop at 30k/ms you have - as Louis Armstrong might put it - all the time in the world [to pick the optimum egress vector].

It's useful for climbing from a planet's surface and entering SC if you're looking to go suborbital and find a different/better landing spot, too, as normally you'd lurch forward, but toggle FA-off before engaging the FSD and you'll enter SC at 30k/ms.

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White dwarfs aren't worth it. The boost is tiny. Neutrons are much better and, in my experience, a lot easier to boost. I think the drop off point on white dwarfs is too close to the edge of the cone. On neutrons it seems like you have more room to maneuver.
I'd rather take the hit of the few hundred jumps and arrive at my destination in one piece than save time - I had a lot of scan data on board, and I've crashed once near the core already... ;-)

I am finding a lot of neutron's on my way to Colonia, though, and barely any seemed to have been claimed.
 
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I got out once after being sucked in (was in a Cutter). Went to supercruise, flew away from the star, then high waked after I cooled down. I ended up around 400-500% heat. Took loads of damage...

It is doable, but as the star is jostling you around, hitting the escape vector is no easy task by any means. I thought I was going to pop right as my ship latched on and FSD kicked on.
 
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