Impossible to fly to one ring to another.

So I was playing around in a ring , and in the distance I noticed that the other ring near me was moving very fast, amazed to the atention to detail I said to my self , I am going there !.

And so I did , after about 25mins of flight I noticed I has allready inside the ring , yet it had still not picked me up in its mass , all I could see was the distant low poly 'roids near me all of them flying towards me at large speeds.

This upset me to be honest , is this a bug? will this be fixed? Its a shame you cant currently manual fly between Rings A to Ring B...

Of course I still LOVE the game and think its the best thing sins air
 
I've never tested that before, I just liked seeing the rings freeze their rapidly spinning pace when I got near them so they don't threaten to turn my ship into chunky salsa before dropping out of SC.
 
I am talking about non supercruise flight.
Here what I mean :
(ring 1 Ice) (Ring 2 rocks)(Ring 3 rocks) (Planet)

I went out of SC in Ring 1 , after killing some pirates I then decided I wanted to go to ring 2 , I did so ; without supercruise.
 
Okay then, I never triede that and probably not a lot of people do so I think it's not in the game, only in supercruise.
 
I am talking about non supercruise flight.
Here what I mean :
(ring 1 Ice) (Ring 2 rocks)(Ring 3 rocks) (Planet)

I went out of SC in Ring 1 , after killing some pirates I then decided I wanted to go to ring 2 , I did so ; without supercruise.

I wouldn't be surprised if each ring is in a different instance. The orbital velocities would be vastly different between the rings. The way the game works, when you pop into an instance, you match your motion to the current frame of reference - hence the ability to "stand still." Anything in orbit in a further ring will have a greater orbital velocity, requiring a shift in frame of reference. In order to do this in real life, you would need to accelerate prograde, which would raise your orbit until you match the altitude of the new ring (apoapsis), but you'll still be slower compared to the rocks and such in the ring, at which point you'll have to accelerate prograde some more to match (which will raise your periapsis until you have a circular orbit).

Instead we game engine mechanic using "instances" masked as frame shift drive travel.
 
I wouldn't be surprised if each ring is in a different instance. The orbital velocities would be vastly different between the rings. The way the game works, when you pop into an instance, you match your motion to the current frame of reference - hence the ability to "stand still." Anything in orbit in a further ring will have a greater orbital velocity, requiring a shift in frame of reference. In order to do this in real life, you would need to accelerate prograde, which would raise your orbit until you match the altitude of the new ring (apoapsis), but you'll still be slower compared to the rocks and such in the ring, at which point you'll have to accelerate prograde some more to match (which will raise your periapsis until you have a circular orbit).

Instead we game engine mechanic using "instances" masked as frame shift drive travel.
Yes , but you would think that the game could switch your instance when you arrive close... I dont know

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I just noticed somthing.
when I arrive at the other ring it actualy puts me into mass locked mode
 
I don't think you're grasping the scale of the distances involved.

Lets say you average about 300 meters per second. That's equivalent to 1,080 kilometers an hour.

Now lets take the rings of... let's say Saturn. It has seven rings designated as A through G. The three largest are labeled A B and C. Not lets say you dropped out of super cruise in the exact middle of ring B which is roughly 25,580 kilometers across. To get to ring A you would need to fly 12,690 kilometers to reach it's edge, a distance close to one third of the circumference of the Earth.

At your average of 300 meters per second it would take you exactly 11 hours and 45 minutes.

For comparison all of Saturn's rings combined have a radius of about 73,000 kilometers, which is near to 1.8 times the circumference of the Earth.

This is why we have supercruise.

I don't know if the game actually renders different kinds of rocks once you cross the line in normal space, but if you want to find out I recommend packing a lunch or three.
 
Yep, we cant go from one type of ring to another without supercruise even if they're next to each other. I've found this by accident 2-3 weeks ago.
 
Yep, we cant go from one type of ring to another without supercruise even if they're next to each other. I've found this by accident 2-3 weeks ago.
I did a submited a ticket to the devs.

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I don't think you're grasping the scale of the distances involved.

Lets say you average about 300 meters per second. That's equivalent to 1,080 kilometers an hour.

Now lets take the rings of... let's say Saturn. It has seven rings designated as A through G. The three largest are labeled A B and C. Not lets say you dropped out of super cruise in the exact middle of ring B which is roughly 25,580 kilometers across. To get to ring A you would need to fly 12,690 kilometers to reach it's edge, a distance close to one third of the circumference of the Earth.

At your average of 300 meters per second it would take you exactly 11 hours and 45 minutes.

For comparison all of Saturn's rings combined have a radius of about 73,000 kilometers, which is near to 1.8 times the circumference of the Earth.

This is why we have supercruise.

I don't know if the game actually renders different kinds of rocks once you cross the line in normal space, but if you want to find out I recommend packing a lunch or three.
I know all that. The thing is I actualy went from ring A to ring B , it was a long journey , but I did it. and when I got to ring B it was just low poly astroids and it did not load the other instance. I just found that to a shame
 
I highly doubt such a configuration is stable in the first place. 25 mins at max speed is only 500km or so. The difference in gravity near the Lagrange points would pull the rings apart. It doesn't seem you are ever in orbit in ED in the first place. Flight assist off only disables automatic turning, it doesn't look like orbital mechanics come into effect. You could go 300 m/s retrograde and see if you actually fall closer to the planet when you reach the other side. I doubt it, plus you'll get the boundary hit message anyway, can't get closer.
Actually I've left it on for a while above planets and always stay in the same spot above the land. You're not in orbit at all.
 
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I highly doubt such a configuration is stable in the first place. 25 mins at max speed is only 500km or so. The difference in gravity near the Lagrange points would pull the rings apart. It doesn't seem you are ever in orbit in ED in the first place. Flight assist off only disables automatic turning, it doesn't look like orbital mechanics come into effect. You could go 300 m/s retrograde and see if you actually fall closer to the planet when you reach the other side. I doubt it, plus you'll get the boundary hit message anyway, can't get closer.
Actually I've left it on for a while above planets and always stay in the same spot above the land. You're not in orbit at all.
Thats actualy a real shame. hopfully in the future things will change
 
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