impromptue review + are we even supposed to care about ship progression

when i first got to this game in one or other of the beta stages before gamma i came to a world that had everything i wanted from a space game; there was a sense of wonder and there was so much beauty in the game. it was like X3 graphics or better with people added in. and i suppose that's the point where i start to run into issues; already, setting myself up to burn out.

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because what does X3 have? AI comms. (this isn't my only point, i'm going at this in no particular order)

the reason i bring this up is because X3's AI comms were terrible and goofy. i remember thinking "my god, is there a patch coming that makes these less goofy"? - but i hadn't considered the impact of them being nonexistant.

you have no idea how bad you feel if you're a pirate and an endearing space alien comms you while you're blowing him up to beg for his life and he's crying, even if he's goofy.

but in ED they're just like "HOW DID THIS HAPPEN" "IVE HAD WORSE BEATINGS (usually while being instanta-killed, lol)"

that's the first thing that feels off about ED to me, and i'm aware i was talking about ship progression originally, but there's plenty to talk about here.

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again, just because i'd originally thought the game was a little like X3, i'd wondered the ways in which i could impact the world. in X3 i can make solar panel plant stations and tell a trader AI to run them to a station for me, or i can personally take over a really backwater faction's station, or just become leader of a faction?

this is where i started to get a little annoyed. even now, the only impact players can have is to artificially drain supply in a station when there is more than one player. i'm sure there is other stuff planned, but any one of these would have ticked all the boxes just fine for me.

you can't even deplete a mineral belt with a hundred players because it's A) instanced and B) everything just respawns.

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ship cost and insurance (still off-topic from title)

insurance has no place in the game as it is now. it's both a get out of jail free card and very annoying.

right now if you have an anaconda with max outfitting your rebuy cost might be up to 43 million.

i'd argue that that's almost ridiculous

why not divide everything by 10 and get rid of insurance entirely

aware of the issues it would cause vis-a-vis griefers, but those are my 2 cents

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on to ship progression

i like my python. but it feels like kind of a hollow victory compared to getting a cobra. i actually wanted a cobra, and even though these two are sort of the same role; and the python is still undeniably better; i sort of feel corralled into python followed by anaconda.

are we even supposed to progress? do we just get the ship we want and increase our cash stack?

and this is where my big question is, if we aren't actually supposed to just blindly buy the next most expensive ship, what am i supposed to do with like 100 million credits if i go back to the ship i want?

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why can't i stockpile resources?

if i were to go back to a lakon and cobra for my ships (the ones i actually enjoyed)

i'd have a lot of money left over.

in trading all you do is use the same money over and over and over again.

i'm aware it could have bad implications for resource hoarding, but letting me fill up stored ships would let me use some of this "useless" cash.

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dual stars, feeding stars, tidal distortions of planets and stars, accretion disks, volumetric clouds

something i was expecting in the game that was essentially the first nail in the coffin for me. obviously none of these are features so there's not much more to say.


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there's probably a lot more i want to talk about, but those are some of the basics about what feels off to me within the game as it is.

10/10 on first contact

6/10 after months of play

it literally takes you that long to spot all of the holes.
if anything that's good, since most holes in games are instantly obvious. elite's holes are stealthy

that said i've spent way more time on way more broken games.
 
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darshu

Banned
This game has the potential to become like X3 but every time someone mentions things like owning stations or ship progression people lose their sh*t for some reason. X3 was the best space sim i ever played and i fear it might be awhile before another one comes around like it. Then again vanilla X3 was good but the mods were half of what made it great and that would require a offline mode.
 
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This game has the potential to become like X3 but every time someone mentions things like owning stations or ship progression people lose their sh*t for some reason. X3 was the best space sim i ever played and i fear it might be awhile before another one comes around like it. Then again vanilla X3 was good but the mods were half of what made it great and that would require a offline mode.

for the record im not losing my **** (mods dont ban him for swear filter evasion come on)

i'm just sad over how much there is to wait for

i think the best thing they could work on is a ship personalisation/construction mechanism past modules and paint.

like the station that has an FSD drive - why can't i strap an A7 FSD module to a cobra like it's supercharged? that'd be cool

or a way to sacrifice module space in exchange for larger ship fittings
 
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darshu

Banned
I recall reading you used to be able to equip as many shields that would fit into your cargo hold in the original games. So there was once a system like that (if what i read was true) but they probably changed it for balance.
 
I am one of the ones that lose their... ah. stuff at the thought of player owned bases in ED. I know there are a few hundred thousand inhabited planets, but player owned stuff will equal guild owned stuff will equal system exlusion, and anyone not into the guild aspect of the game will end up in Solo mode. Now then, I may be very much in the minority for not liking the idea.

Simon
This game has the potential to become like X3 but every time someone mentions things like owning stations or ship progression people lose their sh*t for some reason. X3 was the best space sim i ever played and i fear it might be awhile before another one comes around like it. Then again vanilla X3 was good but the mods were half of what made it great and that would require a offline mode.
 
I think most Elite players would rather X: stuff stayed in X: and Eve stuff stayed in Eve. Those games offer those things, does Elite really need them too?

Note I'm not saying that we shouldn't push for more (much more) content, just that building stations etc doesn't have to be it. FD messed up by not making the game online at the start and really pushing the multiplayer aspect. I realise a ton of people will disagree with that as well but the combat engine is strong.
 
i didn't mean real ship progression like linear progression, i think i just want more ships in the 30-45m price range and the 55-100m price range



Okay;


what about, if we could buy large mining lasers and hollow out our own asteroid base? that way everyone can have a home with sublight engines
 
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darshu

Banned
I am one of the ones that lose their... ah. stuff at the thought of player owned bases in ED. I know there are a few hundred thousand inhabited planets, but player owned stuff will equal guild owned stuff will equal system exlusion, and anyone not into the guild aspect of the game will end up in Solo mode. Now then, I may be very much in the minority for not liking the idea.

Simon

there is over 100 billion star systems though isn't there ? I cant imagine players ever being able to control all of them. I don't see anything wrong with player created factions but i accept that the majority of players don't like the idea.
 
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there is over 100 billion star systems though isn't there ? I cant imagine players ever being able to control all of them. I don't see anything wrong with player created factions but i accept that the majority of players don't like the idea.


what if you had to increase your rep with a current faction to become it's leader

your rep with the faction after that dictates how your ai troops react to orders

the game would be more organic if the highest possible federation/empire/alliance members eventually became part of their respective governments; though such additions would be after PL expansion
 
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If only this game had all the cool stuff X3 had. With this game's superior production values and more immersive galaxy it would be amazing. But it's never going to happen. We can't even get a proper economy simulation.
 
I'm all for player factions and this kind of gameplay. And it can fit into the existing systems,

1) Player Faction forms - they can align with the Major factions or remain independent.
2) They explore and find a suitable uninhabited system to develop.
3) Player faction then orders a station to be built in an existing system and contribute via missions for its construction.
4) Complete station core is jumped to the new system. New missions to complete station build.
5) Once station is completed they are now a minor faction in the game world.

There would need to be mechanisms in place so the Major faction will always remain the dominant power blocks, and limit capital ships to the Major in game factions.

Emergent gameplay happens, bring on faction conflicts, politics and trade wars.
 
A lot of people never played X3 for more than 10 min. If you had played that game for a long time, you probably remember that after a little time after the end of the main campaign and after you learned the basic of the economy, you can easilly become the supreme overlord of the galaxy without problems and any kind of force that can oppose you a reasonable resistance.

X3 is not a good example to take in consideration. ONE playes shouldn't be able to gain so much economic and military power.At least watch Eve but....
...Elite is not about warlords, own corporations and things like that.
 
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darshu

Banned
I'm all for player factions and this kind of gameplay. And it can fit into the existing systems,

1) Player Faction forms - they can align with the Major factions or remain independent.
2) They explore and find a suitable uninhabited system to develop.
3) Player faction then orders a station to be built in an existing system and contribute via missions for its construction.
4) Complete station core is jumped to the new system. New missions to complete station build.
5) Once station is completed they are now a minor faction in the game world.

There would need to be mechanisms in place so the Major faction will always remain the dominant power blocks, and limit capital ships to the Major in game factions.

Emergent gameplay happens, bring on faction conflicts, politics and trade wars.

Can you imagine how much content that alone would produce for this game... We can dream lol
 
they should make it so that multiple player factions have to come together to make anything larger than an outpost. (stopping system locking to a single faction, forcing cohabitation)

they could be able to choose commodity production for the station based on system resources and choose which outfitting options are available.
 

darshu

Banned
A lot of people never played X3 for more than 10 min. If you had played that game for a long time, you probably remember that after a little time after the end of the main campaign and after you learned the basic of the economy, you can easilly become the supreme overlord of the galaxy without problems and any kind of force that can oppose you a reasonable resistance.

That's where the mods came in to increase the difficulty and content. It was pretty much the elder scrolls of space sims.
 
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i really dont think a game can have too much content..
and with a galaxy this big there is certainly space for player owned stuff, factions and etc.
there should be ship designs from multiple races and parts of the galaxy, both big and small, good ships to extreme ships to junky old rust buckets..
there should have been ship theft and all that follows..
there should be op stuff and up stuff
there should be moving stations controlled by players in executive roles, pilots and navigators.
people should be manning gunstations in capital ships with onboard hangars for a fighter squad.
player owned planets and entire systems in wich they are the law.
players should be able to take on proper roles like explorers selling data to the highest bidder
scout ships scouting and stealth ships delivering crippeling blows for player invasions.
battle cruisers and fighters working as teams.
trading vessels of a myriad of designs and specs
search and rescue, fuel freighters big ass tanker ships wich will explode like super novas if attacked and thus needs protection.
actual black holes that suck you in if you get to close.
there should be weirdness going on in the depths of space, sights to see and research..
there should be possible for players to become someone or stay in the shadows.

and i want bumper stickers...
 
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