when i first got to this game in one or other of the beta stages before gamma i came to a world that had everything i wanted from a space game; there was a sense of wonder and there was so much beauty in the game. it was like X3 graphics or better with people added in. and i suppose that's the point where i start to run into issues; already, setting myself up to burn out.
______________________________________________________________________
because what does X3 have? AI comms. (this isn't my only point, i'm going at this in no particular order)
the reason i bring this up is because X3's AI comms were terrible and goofy. i remember thinking "my god, is there a patch coming that makes these less goofy"? - but i hadn't considered the impact of them being nonexistant.
you have no idea how bad you feel if you're a pirate and an endearing space alien comms you while you're blowing him up to beg for his life and he's crying, even if he's goofy.
but in ED they're just like "HOW DID THIS HAPPEN" "IVE HAD WORSE BEATINGS (usually while being instanta-killed, lol)"
that's the first thing that feels off about ED to me, and i'm aware i was talking about ship progression originally, but there's plenty to talk about here.
______________________________________________
again, just because i'd originally thought the game was a little like X3, i'd wondered the ways in which i could impact the world. in X3 i can make solar panel plant stations and tell a trader AI to run them to a station for me, or i can personally take over a really backwater faction's station, or just become leader of a faction?
this is where i started to get a little annoyed. even now, the only impact players can have is to artificially drain supply in a station when there is more than one player. i'm sure there is other stuff planned, but any one of these would have ticked all the boxes just fine for me.
you can't even deplete a mineral belt with a hundred players because it's A) instanced and B) everything just respawns.
_______________________________________________
ship cost and insurance (still off-topic from title)
insurance has no place in the game as it is now. it's both a get out of jail free card and very annoying.
right now if you have an anaconda with max outfitting your rebuy cost might be up to 43 million.
i'd argue that that's almost ridiculous
why not divide everything by 10 and get rid of insurance entirely
aware of the issues it would cause vis-a-vis griefers, but those are my 2 cents
_______________________________________________
on to ship progression
i like my python. but it feels like kind of a hollow victory compared to getting a cobra. i actually wanted a cobra, and even though these two are sort of the same role; and the python is still undeniably better; i sort of feel corralled into python followed by anaconda.
are we even supposed to progress? do we just get the ship we want and increase our cash stack?
and this is where my big question is, if we aren't actually supposed to just blindly buy the next most expensive ship, what am i supposed to do with like 100 million credits if i go back to the ship i want?
________________________________________________
why can't i stockpile resources?
if i were to go back to a lakon and cobra for my ships (the ones i actually enjoyed)
i'd have a lot of money left over.
in trading all you do is use the same money over and over and over again.
i'm aware it could have bad implications for resource hoarding, but letting me fill up stored ships would let me use some of this "useless" cash.
_________________________________________________
dual stars, feeding stars, tidal distortions of planets and stars, accretion disks, volumetric clouds
something i was expecting in the game that was essentially the first nail in the coffin for me. obviously none of these are features so there's not much more to say.
__________________________________________________
there's probably a lot more i want to talk about, but those are some of the basics about what feels off to me within the game as it is.
10/10 on first contact
6/10 after months of play
it literally takes you that long to spot all of the holes.
if anything that's good, since most holes in games are instantly obvious. elite's holes are stealthy
that said i've spent way more time on way more broken games.
______________________________________________________________________
because what does X3 have? AI comms. (this isn't my only point, i'm going at this in no particular order)
the reason i bring this up is because X3's AI comms were terrible and goofy. i remember thinking "my god, is there a patch coming that makes these less goofy"? - but i hadn't considered the impact of them being nonexistant.
you have no idea how bad you feel if you're a pirate and an endearing space alien comms you while you're blowing him up to beg for his life and he's crying, even if he's goofy.
but in ED they're just like "HOW DID THIS HAPPEN" "IVE HAD WORSE BEATINGS (usually while being instanta-killed, lol)"
that's the first thing that feels off about ED to me, and i'm aware i was talking about ship progression originally, but there's plenty to talk about here.
______________________________________________
again, just because i'd originally thought the game was a little like X3, i'd wondered the ways in which i could impact the world. in X3 i can make solar panel plant stations and tell a trader AI to run them to a station for me, or i can personally take over a really backwater faction's station, or just become leader of a faction?
this is where i started to get a little annoyed. even now, the only impact players can have is to artificially drain supply in a station when there is more than one player. i'm sure there is other stuff planned, but any one of these would have ticked all the boxes just fine for me.
you can't even deplete a mineral belt with a hundred players because it's A) instanced and B) everything just respawns.
_______________________________________________
ship cost and insurance (still off-topic from title)
insurance has no place in the game as it is now. it's both a get out of jail free card and very annoying.
right now if you have an anaconda with max outfitting your rebuy cost might be up to 43 million.
i'd argue that that's almost ridiculous
why not divide everything by 10 and get rid of insurance entirely
aware of the issues it would cause vis-a-vis griefers, but those are my 2 cents
_______________________________________________
on to ship progression
i like my python. but it feels like kind of a hollow victory compared to getting a cobra. i actually wanted a cobra, and even though these two are sort of the same role; and the python is still undeniably better; i sort of feel corralled into python followed by anaconda.
are we even supposed to progress? do we just get the ship we want and increase our cash stack?
and this is where my big question is, if we aren't actually supposed to just blindly buy the next most expensive ship, what am i supposed to do with like 100 million credits if i go back to the ship i want?
________________________________________________
why can't i stockpile resources?
if i were to go back to a lakon and cobra for my ships (the ones i actually enjoyed)
i'd have a lot of money left over.
in trading all you do is use the same money over and over and over again.
i'm aware it could have bad implications for resource hoarding, but letting me fill up stored ships would let me use some of this "useless" cash.
_________________________________________________
dual stars, feeding stars, tidal distortions of planets and stars, accretion disks, volumetric clouds
something i was expecting in the game that was essentially the first nail in the coffin for me. obviously none of these are features so there's not much more to say.
__________________________________________________
there's probably a lot more i want to talk about, but those are some of the basics about what feels off to me within the game as it is.
10/10 on first contact
6/10 after months of play
it literally takes you that long to spot all of the holes.
if anything that's good, since most holes in games are instantly obvious. elite's holes are stealthy
that said i've spent way more time on way more broken games.
Last edited: