Horizons Improvable details list and Nitpicking

Hi,
I was exploring the new installations (San Tu) when i saw a "hole" in the walls of a tunnel, this made me recall of the so many little details that can be improved in Elite Dangerous.
I've come up with an idea, what about starting some sort of list, referencing all these little issues, too small to be bug reported, but fairly annoying (and immersion breaking) when you notice them...
So here is what I noticed (and can remember) :

-Linking in the 2.2 installation tunnels
-Collision of the ship kits
-Viper mkIV using mkIII shadow in cockpit
-Shadow cascade distance
-Rotating solar flare particles
-Wrong integration of ground rocks (not blending well)
-No cockpit under-shadowing (when there is a spot light illuminating the underside of the ship, it lights up the cockpit through the ship)
-Back of the python going through the shield
-Clipper cockpit not shadowed properly

Will edit if I find more of them
 
Back
Top Bottom