Improve / fix street light arm and traffic lights

Two issues. First the "street light arm" from Studios pack....

  • What is that bit of wire supposed to be? Why is it glowing? This looks like a texture bug to me.
  • The lamp does not look good when attached to the arm. Looks awkward and unbalanced. These pieces don't match up. To me, this looks nothing like any street light in real world.

pole2.jpg


pole3.jpg


Next issue, traffic lights.

Traffic lights in the real world light up individually. You can't generally see the orange and red colour when green is lit...

pole4.jpg


In PC not only can't the traffic lights be triggered, their lamp colours and on/off status are fixed.

The workaround, which I've just added to workshop, contains 3 boxlights, which can be triggered and adjusted to turn off. It's frustrating needing this workaround when the traffic light scenery piece could have been made triggerable - even a fixed triggerable cycle of red, green, orange would have been better than nothing.

The lights on the right are made of boxlights, I've added to workshop. It's just luck that the boxlights are the same width as the traffic lights piece, otherwise this would not be possible.

pole5.jpg


pole6.jpg


Workshop link to traffic lights....
https://steamcommunity.com/sharedfiles/filedetails/?id=1496786777
 
Pretty sure that your first example is not as the pieces are intended. The arm should be directly from the pole. The triangle attachment I thought was for suspended traffic lights, signs etc.

For the second point, I completely agree. Would be nice to have an option to sequence them. Even if they are pre fixed and attached to a trigger.
 
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