Hello Frontier,
The following suggestions are to make Planet Coaster 2 better compared to Planet Coaster 1. They are suggestions that make the game better for die-hards that like to have full control, but also make the game easier for novice who just doesn't want to spend time placing every single streetlight and tree and so on.
General suggestions:
Coaster suggestions:
Path/Blueprint Suggestions:
Other suggestions:
And this was about it what I could currently think of, maybe I will have some more suggestions over time but I think these are must-haves.
Thanks!
The following suggestions are to make Planet Coaster 2 better compared to Planet Coaster 1. They are suggestions that make the game better for die-hards that like to have full control, but also make the game easier for novice who just doesn't want to spend time placing every single streetlight and tree and so on.
General suggestions:
- Build for performance with optimization in mind so the game can actually be future-proof and run big parks with a lot of rides, coasters and guests. (No more max 2000 guests so you can get over 20fps and stuff like that but have 10k+ guests and 20 coasters and 30 rides and still run at 60fps please.)
- Max parksize at least as big but preferably bigger than Planco1 scenario editor.
- Steam Workshop support
- Mod support (Also steam workshop)
- Everything that Planet Coaster 1 had but better&more.
Coaster suggestions:
Better Coaster Smoothing ToolCONFIRMED- Continuous roll/heartline
- Smooth transition in inversions (so you don't have to go straight into a corkcrew etc)
- Save custom elements or track pieces
Coaster switch tracksCONFIRMED?- Manual control a coaster (No Limits 2 style)
- Multiple stations on a coaster so you could use a coaster as a transport ride like in RCT1/2.
- Coaster with dual stations for fast loading/unloading
- Better catwalks and netting for coasters that go over a path.
- Test coasters from a certain point in the track (so it doesn't have to start at the station every single time while building it)
Path/Blueprint Suggestions:
Place paths with curb but also choose if you want to have lighting, benches, bins automatic deployed while making a path. This will just make things easier for big parks. Of course you can also choose to still manually deploy lights, benches and bins on paths too if you want.CONFIRMED?Better Pathing tool in general so much more responsive less fiddly.CONFIRMEDSave paths with blueprintsCONFIRMEDSave ride/coaster entrance/exits with blueprints.CONFIRMED
Other suggestions:
- Spline based fence tool
- Spline-based tool for other objects such as rocks/trees/lights
Easier object brush tool to plant trees, bushes, rocks (randomize and rotate them while painting the terrain with this object brush tool). Just select what trees you want and you can fill up big parts of the park at once to make a forest etc.CONFIRMEDWeather, rain and umbrella shopsCONFIRMEDPaint more than 8 terrain materialsCONFIRMED- More realistic scenery objects to make things like offices, backstage area and so on.
- More see-through glass windows, roof pieces etc so it's easier to make indoor sections.
And this was about it what I could currently think of, maybe I will have some more suggestions over time but I think these are must-haves.
Thanks!
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