Improve the physics of landing gear

Hello to all the commanders and developers!

I am here to talk about landing gear. And more precisely their physics.
Today, these are completely static.
This is probably no problem landing on a flat surface, such as those present in stations, but have you ever tried to land on a planet with a big ship? Like Anaconda type? And it often turns out very complex, especially when you want to land near a special place.
Do you find that normal to have these kinds of problems?
Moreover, we encounter problems with empty moons, imagine atmospheric planets ...

So, elite dangerous community, what do you think about that?


PS: I'm posting here a gif from the early days of development. Enjoy it !

giphy.gif



Cmdr Kiloren.
 
why not let developers choose. Instead of giving a dirty bird

Oh dear.

The developers are OBVIOUSLY going to chose, rather than taking instructions from one random on the internet.

However, it helps the FDev's decision-making process if they can gauge how important/popular any suggestion is. Hence my feedback, which was massively more useful to them than your reply and indeed than this particular post.
 
  • Like (+1)
Reactions: ilo
Meh.
There are significantly more important things that development time could be spent on.

Hi, thank you for your feedback !

The physics of landing gear does not seem to be an important thing for you. Okay, but can you tell us why?

The desire to have an improvement like this one comes during the last update. Landing near guardian sites, with an anaconda, it's mission impossible. You have to travel more than eight miles to land. And it remains to remake the eight miles in srv.
Landing on elite is not just an optional content, it's the wall that separates a planet from space. This is an integral part of the driving gameplay.
If it did not matter, no impact our gameplay, I would not have done this post. The guardian sites proved it to me.
 
Yup, totally agree with this. The landing gear we have now are placeholders. Even just a bit of movement would be nice to have.
Ultimately, the landing pads should rotate a bit to accomodate the uneven terrain on moons...it may take a bit of time, but it's not tough to do.
 
Absolutely in favor of this. With planet gameplay becoming more important for certain aspects of the game (Guardian sites, thargoid bases) this would really improve the experience. I'd also make it so that all landable areas on the ground are marked blue as soon as you get the landing gear out to better know where you could actually land.
 
This would be very cool, especially if it helps with uneven terrain. It's probably not a huge priority though.

NMS is a good example of great landing physics. Very challenging and exciting.

Indeed. The number of times that I've landed on top of a tree, or balanced on a cactus, would seem to agree with you. ;) :D
 
Yes, I think that would be good to see, add more depth to a landing, and very likely let the srv dock / undock more easily on terrain that is not entirely flat. (This is less of a problem with high-clearence ships like the AspX, but would be very useful for Cobras, for example)
 
Agreed. The landing gear diving into the floor and back again ruins good videos. One always need to have a top view of the ship while landing. Otherwise it looks quite silly. It is immersion breaking. ;-)
 
Please fix the physics. It is unnerving especially after years of experience with flight simulator and perfecting the physics in that.
 
Please be careful what you wish for! You guys might spawn the invention of the RNGesus landing gear; works sometimes, doesn't other times. Or spawn the grinding gear were you have to collect materials to deploy your landing gear.

There are two mechanics Fdev is notorious for, RNGesus and Grinding...
 
Hello to all the commanders and developers!

I am here to talk about landing gear. And more precisely their physics.
Today, these are completely static.
This is probably no problem landing on a flat surface, such as those present in stations, but have you ever tried to land on a planet with a big ship? Like Anaconda type? And it often turns out very complex, especially when you want to land near a special place.
Do you find that normal to have these kinds of problems?
Moreover, we encounter problems with empty moons, imagine atmospheric planets ...

So, elite dangerous community, what do you think about that?


PS: I'm posting here a gif from the early days of development. Enjoy it !




Cmdr Kiloren.

Yep, want that.
 
So, can I do my imitation of a lawn dart, and just deploy the SRV out the side with the ship perpendicular to the ground? Then when I'm done, I hit full reverse and pull my nose back out?
 
The desire to have an improvement like this one comes during the last update. Landing near guardian sites, with an anaconda, it's mission impossible. You have to travel more than eight miles to land. And it remains to remake the eight miles in srv.

hahaha.. 8 miles and wants to change the game.. I dont want to know what do you think of hutton orbital!
 
hahaha.. 8 miles and wants to change the game.. I dont want to know what do you think of hutton orbital!

What are you talking about?
We are here to talk about landing gear, not super cruise. Come back with real arguments please. It's perfectly normal to spend time to reach a deep space station, but not to be able to land because of bad physics, it's not normal.
 
Back
Top Bottom