Improved VR performance (a bit)

Like many others, Odyssey VR performance on my rig is firmly stuck at 45fps with ASW on at all times, however, my GPU was running at about 50% capacity (because of the ASW kicking in).

Therefore I thought it couldn't hurt to move the terrain slide up a bit to see if it would use the spare cycles of the GPU to help with the planets and I think it does.

I have only moved it about a third from the left, but even though I am still stuck at 45fps, planet terrain is better and I was able to up the terrain quality a notch without a noticeable performance hit.

GPU use is now about 70% on planets

Just though this might help someone else until FD properly optimise this thing.

Regards

Meso
 
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