...smallish semi-bugs to correct, nothing major
1. if in supercruise all kinds of contacts are shown, when exiting supercruise none of them are shown anymore. Yes, that's where fighting takes place.. but perhaps a buton to switch contacts on/off as needed after a fight to get your bearings. For example 2 signals near to one other, drop from supercruise on one and deal with it, where to turn for supercruise on the second?
2. sometimes, lock on destination station is lost on succesive jumps (and not only). I read it's a known issue
3. if the waiting time for universe and system screens to load from server can't be avoided, can the player still maneuver in the interim? Due to server lag, sometimes some 20+ seconds pass until system screen is displayed, time when the ship accelerates on its own and easily gets to 30c and almost exits the system. At least deceleration would be nice, to know I'm not overshooting something.
4. on final approach (~0.1c), sometimes the engine revs up almost on it's own up to 70% when the input was for a slight acceleration only. Once at 70% it stays there a while, no matter of input, accelerating the ship to ~0.7c, overshooting the target....Well, I kind of like this, as if there are 2 different kinds of engines for the various supercruise speeds and the "crazy" behaviour is from another engine taking over from the last, with another set of rules....BUt iot smells like a bug.
1. if in supercruise all kinds of contacts are shown, when exiting supercruise none of them are shown anymore. Yes, that's where fighting takes place.. but perhaps a buton to switch contacts on/off as needed after a fight to get your bearings. For example 2 signals near to one other, drop from supercruise on one and deal with it, where to turn for supercruise on the second?
2. sometimes, lock on destination station is lost on succesive jumps (and not only). I read it's a known issue
3. if the waiting time for universe and system screens to load from server can't be avoided, can the player still maneuver in the interim? Due to server lag, sometimes some 20+ seconds pass until system screen is displayed, time when the ship accelerates on its own and easily gets to 30c and almost exits the system. At least deceleration would be nice, to know I'm not overshooting something.
4. on final approach (~0.1c), sometimes the engine revs up almost on it's own up to 70% when the input was for a slight acceleration only. Once at 70% it stays there a while, no matter of input, accelerating the ship to ~0.7c, overshooting the target....Well, I kind of like this, as if there are 2 different kinds of engines for the various supercruise speeds and the "crazy" behaviour is from another engine taking over from the last, with another set of rules....BUt iot smells like a bug.
It's not that slow decrease / increase passing by big objects
. If no input is made, this acceleration does not occur.