Improvements of Routeplotting with 1.3 ?

Hi,

is it just me or did FD tweak something on the Navigational Computer with PowerPlay?
Routeplotting works very well near the core for me.... currently about 4800ly vom SagA*
and i just plottet several routes (500 to 990ish) in 20-40seconds...

Can someone confirm this ?
 
I plotted 700ly just now in about 2 minutes. I'm 2700ly away.

Two jumps and I get another disconnect (5th one this evening) which is really frustrating!
 
Sunday: disconnect every 5 to 10 systems
Monday: none.... but i´m located in germany and played relativley early that day... so its possible that the servers were not as full as sunday...

It would be interesting to see some basic statistics regarding "How many players are online at what time of the day"...

- - - Updated - - -


saw it, read it and thought about trying it :)
but didnt applied it yet....

i tried several different plotranges from 400 to 990, worked all *much* better then before 1.3
 
Well they have changed something to do with route plotted. See the various posts about spaghetti routes
Not documented, obviously not tested. If I was DB, I would not be a happy boss this week. Not quite sacking time, but certainly a cause for audible expletives.
 
Well they have changed something to do with route plotted. See the various posts about spaghetti routes
Not documented, obviously not tested. If I was DB, I would not be a happy boss this week. Not quite sacking time, but certainly a cause for audible expletives.

Who do you think made the go/no go decision?
 
Who do you think made the go/no go decision?
Not sure of the size of the Dev Team, but I would suspect DB gave approval. However, that would have been based on the information of his Dev Lead, QA Lead, and (if they have one) DBA/Infrastructure Lead. I would suggest at least 2 of them need a bit of a kicking this week. The Friday launch was a massive, huge, almost incomprehensible risk. However, from a position of security, I can see it happening. What is made me virtually take a "rage holiday" is that so little of the Beta bugs had been addressed. With so little fixed, why rush it out ?
 
Not sure of the size of the Dev Team, but I would suspect DB gave approval. However, that would have been based on the information of his Dev Lead, QA Lead, and (if they have one) DBA/Infrastructure Lead. I would suggest at least 2 of them need a bit of a kicking this week. The Friday launch was a massive, huge, almost incomprehensible risk. However, from a position of security, I can see it happening. What is made me virtually take a "rage holiday" is that so little of the Beta bugs had been addressed. With so little fixed, why rush it out ?

Because: Powerplay.


It's such a big deal to them to get this extra dynamic out that the bugs in the beta test could be dealt with later. I believe that they vastly under-estimated the scale of the problems and are now rapidly bug-fixing (or at least I hope so)
 
Because: Powerplay.


It's such a big deal to them to get this extra dynamic out that the bugs in the beta test could be dealt with later. I believe that they vastly under-estimated the scale of the problems and are now rapidly bug-fixing (or at least I hope so)

One could also assume that it is such a big deal to them to "make the game we always wanted to make" that they completely forget about the game their players would love to play.
 
I would like to chime in and report that despite my recent post about bad fps and route plot times on the galaxy map, i did a late test last night and my conclusion was that in comparison with my previous 5-10 minute plot times, i was getting much, much quicker plot times late last night, sadly it was too late for me to play as i had to be up early for work this morning, but i'm fair if nothing else and can say that routeplotting if it stays like this will be less of a frustrating experience. If they can chip out the disconnections too, it will be a much better experience. I would however add route plot called 'direct-simple' which literally just plots you a quick plot where you get what you get, and not optimised.

The fps on the galaxy map screen i feel is where they need to work on next for navigation . improve that and i'm sure many will be happy again. getting such low fps is what causes unresponsive details to be shown among other side effects.
 
Back
Top Bottom