Improving Anonymous Access - my solution.

Note: This thread is not about why you have Anonymous Access. It is about improving the mechanics of Anonymous Access.

Anonymous Access (AA) becomes Restricted Access

I understand and support the sentiment behind AA because it makes sense to withhold station services from a Commander who has committed crimes in a particular jurisdiction. But in its application AA has thrown up many issues that have varied in severity from simply frustrating to game-breaking.

Potential fixes allow for access to some services but not others. To me this is plainly a sticky-plaster over AA’s shortcomings and is immersion breaking. In the context of various patches such fixes have no lore or logic to them other than “it needed fixing quickly”.

What we need is a few basic changes to the AA mechanic backed up with plausible lore & logic to support the new implementation.

While I was pondering this I recalled my favourite war film: The Battle for the River Plate. In the film the German pocket Battleship Admiral Graf Spee is caught by cruisers of the Royal Navy off the coast of Uruguay (South America) and is severely damaged in the engagement. The German ship escapes and seeks refuge in the neutral harbour of Montevideo in the country of Uruguay. She seeks to refit so she can escape and/or re-join the battle.

https://en.wikipedia.org/wiki/The_Battle_of_the_River_Plate_(film)

However according to international law, the ship may remain at neutral harbour only long enough to make repairs for seaworthiness, not to refit her for battle.

Back to ED…

This is the key to successfully configuring Anonymous Access so that it will be fair to all parties.

The Lore and Logic:

Under Galactic law and convention all ports must offer the ability to refuel, refit and repair non-offensive modules and equipment to any docked ship.

In addition Stations must also allow outfitting and transfer access to all non-offensive modules and all ships that do not contain offensive modules.

If we want to debate what defines seaworthiness we could place an arbitrary cap on the repair limit and say it’s 85% i.e. enough to prevent module malfunction.

[You may also want to add an additional caveat that in order to be granted such access - all offensive modules must be placed in the custody of the station until all fines and bounties related to the jurisdiction are cleared. This would include FSDI in addition to hardpoints.]

Other services excepting Authority are inaccessible.

Accessing Authority will either enable the Commander to pay their fine or be provided information as to where else this may be done i.e. at an out-system Interstellar Factor.

TL;DR

Anonymous Access: Allows access to Authority contact, allows refuel, but repair and outfitting/transfer to non-offensive modules only :)

Access to all other services restricted.

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Added: You could add a time limit for the Commander to complete repairs and any outfitting. Perhaps 24 hrs real-time starting from when the ship docks, after which all access is locked out. Obviously this would need to be very clearly indicated.
 
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+Rep

Very well thought out!

I just don't get the name, "Anonymous Access."

You're not anonymous since you talked to flight control to land (they even greeted you by your ID,) were very likely scanned on your way in, and also likely have a large shiny nameplate on your ship.

Shouldn't it be called "Restricted Access" or "Limited Access"?

Really, from everything I've seen it is not possible to land at a station anonymously - if you try to dock but don't request docking you get blown up!
 
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+Rep

Very well thought out!

I just don't get the name, "Anonymous Access."

You're not anonymous since you talked to flight control to land (they even greeted you by your ID,) were very likely scanned on your way in, and also likely have a large shiny nameplate on your ship.

Shouldn't it be called "Restricted Access" or "Limited Access"?

Really, from everything I've seen it is not possible to land at a station anonymously - if you try to dock but don't request docking you get blown up!

Well yes!

Restricted Access
 
Things I'd throw in there.

- Allow Anonymous Access when Hostile
- Allow handing in Combat Bonds (not bounties) when accessing under Anonymous Access
- Make anonymous access a mode you can enable/disable (unless you're actually wanted; then it's no choice but enable)
- Only allow access to the Black Market if you're accessing under Anonymous Access (except for anarchy-controlled stations)
- Have a separate mission board when accessing via anonymous access. Where missions on the standard mission board always *support* the faction who offered it (in that system, at least), missions on the AA board *hurt* the factions, with missions offered by anonymous contacts.
 
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- Have a separate mission board when accessing via anonymous access. Where missions on the standard mission board always *support* the faction who offered it (in that system, at least), missions on the AA board *hurt* the factions, with missions offered by anonymous contacts.

The ability to conduct "redemption" missions in order to settle legal matters is something that should definitely be featured.

I think that if you add any more functionality back to the station then you're diluting the Restricted/Anonymous Access protocol too much.
 
Excellent idea, I like both the functionality and the lore logic.

For module repair, I believe malfunctions start to appear below 85%, I'd consider a ship with modules at 85% or more to be spaceworthy. Hull I'd be inclined to not allow repair (ramming is an offensive weapon type thing). Potentially allow the fitment of a better FSD and/or fuel tank to allow the player to escape, although personally I think lessons learned the hard way are better remembered.
 
Well thought out and duly repped.

I would add on the subject of redemption missions, rather than add a separate mission board (which I do not think should be accessible when under RA) I would suggest that such missions would be handled by the authority contact in question - and should only be legal in nature as I do not like the idea of performing an illegal/immoral act as contrition for an existing infraction.

On the subject of repairs, I would suggest that such is only limited to Hull, FSD, and Power plant - and only to the bare minimum for safe flight. In the event of an FSD swap, only allow swap to the E rated, spec size for the hull in question - although I am with Riverside that the hard lessons are the ones best remembered.
 
Well thought out and duly repped.

I would add on the subject of redemption missions, rather than add a separate mission board (which I do not think should be accessible when under RA) I would suggest that such missions would be handled by the authority contact in question - and should only be legal in nature as I do not like the idea of performing an illegal/immoral act as contrition for an existing infraction.

On the subject of repairs, I would suggest that such is only limited to Hull, FSD, and Power plant - and only to the bare minimum for safe flight. In the event of an FSD swap, only allow swap to the E rated, spec size for the hull in question - although I am with Riverside that the hard lessons are the ones best remembered.

Thanks all for feeding back +1!

I agree on the redemption missions.In other posts I have aired this idea and considered that they would be offered to a commander via the comm's panel and or the Authority contact.

As for the style of mission for me it'd depend on who's in charge. Blue Dragon Pirates and it might be some wet work to clear your record or for the Silver Dynamic Democracy Party you might be delivering Emergency Shelters...
 
Agreed.

I like the idea of redemption missions being tailored to the faction one is trying to get back on the good side of. I would add that they should be exclusively single-player in nature. By that I mean that one cannot, nor should they, be able to call in others to assist - and this would extend to System Authority. The thinking here is that if one is seeking personal redemption, it should (by definition) be accomplished as a personal mission - and SA staying out of the fray would be justified as why should one count on the assistance of the very individuals with which they are trying to redeem themselves.

Other than that, as well as the changes/restrictions I mentioned above in reference to repair/rearm/refuel when on Restricted Access, I think you are on the trail of a winner here and will wish you luck in your endeavors. You can certainly count on my vote and assistance in getting this proposal brought forward and implemented.

Hope this helps,

FYI - Shameless plug Alert - Give a gander at the suggestions threads I am linking here, as I think that these changes to the Mission System would also dovetail nicely with some of the changes you have here. I strongly feel that only through working cooperatively and constructively together will we be able to bring these changes into the game, for the benefit of everyone.

https://forums.frontier.co.uk/showthread.php/416422-Suggestion-for-Rework-of-Mission-System

https://forums.frontier.co.uk/showthread.php/417421-SERIOUS-The-Problem-With-The-Mission-System

Fly Safe CMDR!
 
Anonymous access should provide clearer indications on how to restore access:
- point to interstellar factors, and where they can be found.
- allow you to hand yourself in, with the option to either
respawn you at the next detention center for the standard rebuy cost, or
clear your name locally, for twice the rebuy cost, if there is no detention center within 25ly.

Restoring other services should at the very minimum require you to first pay a bribe matching the bounties issued against you by local factions. I would restrict it to:
- refueling
- repairing, but only up to 30% integrity.

More than that, and you could continue operating from a base where you are wanted, basically making C&P meaningless.
 
Anonymous access should provide clearer indications on how to restore access:
- point to interstellar factors, and where they can be found.
- allow you to hand yourself in, with the option to either
respawn you at the next detention center for the standard rebuy cost, or
clear your name locally, for twice the rebuy cost, if there is no detention center within 25ly.

Restoring other services should at the very minimum require you to first pay a bribe matching the bounties issued against you by local factions. I would restrict it to:
- refueling
- repairing, but only up to 30% integrity.

More than that, and you could continue operating from a base where you are wanted, basically making C&P meaningless.

On the subject of handing yourself in, are you just suggesting the Cmdr be able to pay off the bounty (plus admin fee) & carry on as if nothing happened? That seems to go against the idea of persuading the reprobate to leave the system.
 
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