First of all, I know there is a Suggestions forum, but before actually making these suggestions I'd like your oppinion. That's why I'm posting this here first 
There are some changes that I'd like to propose to improve the game and make it more enjoyable to all of us:
1- Player standings. i.e. After being wanted in X systems, and/or after breaking the law X times in X time frame you become a Criminal, which has more implications than just being wanted.
2- System security levels (working that is). Something like 0 to 100; 100 being the safest and 0 being no security at all. Noticeable difference between them. Higher security should have active security patrol ships, promptly destroying outlaws. Many of them always on the entry point around the star. Outlaws shouldn't be able to even enter higher security systems. You can think of it like a PvE-only zone, but instead of using a different server group, it just uses a different system.
3- More logical insurance system. Implement insurance company standings. The cover of the insurance should be calculated dynamically, taking in account player standings and how many ships the player lost over a determinated time frame. Every time you lose a ship, your insurance company standings drop. And at the same time, the insurance standings should increase SLOWLY but gradually over time while the player don't loose any insured ship. This should be a reward for players who are careful and also encourage the use of smaller, less expensive ships for PvP and Pirates.
4- Commodities market changes. We need reasons for traders and miners to go to lower security systems. Maybe moving rares to those systems would do. But we would also need some kind of protection to stop pirate associates from exploiting this trade system. This last thing is really important. Suggestions are welcome.
5- We have to do something with the ramming problem. Maybe just disable ramming between players in higher security systems? Not the most elegant solution but I can't really think of anything better right now. Open to suggestions.
6- The reward of killing a wanted ship should be based on the % of damage done instead of who shot it last.
What would we accomplish with these changes?
1- Having safe areas for people who want to play in community but doesn't want to be harassed by anyone.
2- Adding some excitement for pirates, who at this time have almost nothing to win or loose except maybe a few seconds of shooting.
3- Add a calculated risk for traders. Some of them will prefer to stay in higher security but make less credits. Other may take the chance and go to lower security for higher profit.
4- PvE players would enjoy sharing a RES a lot more than now, because bounties would now be fair and the ramming exploit (I mean with no consequences at all) should be a thing of the past.
5- Add a reason to use smaller ships. These are pretty much neglected right now by almost anyone except people who just started the game and have no credits to buy something bigger.
Let me know what you think. Constructive criticism, please
There are some changes that I'd like to propose to improve the game and make it more enjoyable to all of us:
1- Player standings. i.e. After being wanted in X systems, and/or after breaking the law X times in X time frame you become a Criminal, which has more implications than just being wanted.
2- System security levels (working that is). Something like 0 to 100; 100 being the safest and 0 being no security at all. Noticeable difference between them. Higher security should have active security patrol ships, promptly destroying outlaws. Many of them always on the entry point around the star. Outlaws shouldn't be able to even enter higher security systems. You can think of it like a PvE-only zone, but instead of using a different server group, it just uses a different system.
3- More logical insurance system. Implement insurance company standings. The cover of the insurance should be calculated dynamically, taking in account player standings and how many ships the player lost over a determinated time frame. Every time you lose a ship, your insurance company standings drop. And at the same time, the insurance standings should increase SLOWLY but gradually over time while the player don't loose any insured ship. This should be a reward for players who are careful and also encourage the use of smaller, less expensive ships for PvP and Pirates.
4- Commodities market changes. We need reasons for traders and miners to go to lower security systems. Maybe moving rares to those systems would do. But we would also need some kind of protection to stop pirate associates from exploiting this trade system. This last thing is really important. Suggestions are welcome.
5- We have to do something with the ramming problem. Maybe just disable ramming between players in higher security systems? Not the most elegant solution but I can't really think of anything better right now. Open to suggestions.
6- The reward of killing a wanted ship should be based on the % of damage done instead of who shot it last.
What would we accomplish with these changes?
1- Having safe areas for people who want to play in community but doesn't want to be harassed by anyone.
2- Adding some excitement for pirates, who at this time have almost nothing to win or loose except maybe a few seconds of shooting.
3- Add a calculated risk for traders. Some of them will prefer to stay in higher security but make less credits. Other may take the chance and go to lower security for higher profit.
4- PvE players would enjoy sharing a RES a lot more than now, because bounties would now be fair and the ramming exploit (I mean with no consequences at all) should be a thing of the past.
5- Add a reason to use smaller ships. These are pretty much neglected right now by almost anyone except people who just started the game and have no credits to buy something bigger.
Let me know what you think. Constructive criticism, please
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