Improving Interdicted effects

When getting interdicted, I'm seeing lightning or electrical distortions around the ship, along with the blue trajectory tunnel. As well as this, the ship's hull groans under stress. For some reason, I don't think these effects are sufficient. When getting interdicted, you are essentially being mass-locked to the ship wanting to pull you out of supercruise. As you (usually) want to escape interdiction, you will accelerate away from the enemy ship. I think that when you try this, the HUD flickers slightly and more stress noises from the ship can be heard.

Imaging you are in hyperspace and the FSD begins to cut out. The velocity and momentum of the ship will still be travelling under immense speeds, but without direction. If the thrusters malfunctioned in hyperspace and you began to spin out (whilst still using the FSD to propel you forward) your ship would be immediately ripped apart due to G-Forces. As the ship goes faster than light and the FSD broke, because you have a significant amount of mass more than a proton (light speed), as soon as it cuts out you will decelerate at extreme speeds (you would become a nice neat string!)

I know supercruise isn't as fast, but it's still faster than light (you can go faster than 1 light second in a second). Being pulled by forces behind you and trying to counter them with your own thrusters will definitely pull on your ship. When being interdicted, your HUD should also turn red (whilst blinking) to show you're putting the ship in danger. Also, the blue velocity tunnel should turn red (I don't know any science behind this, it's just to add effect). When you submit, it should begin to go back to its original colour.

If you are successfully interdicted without submitting, the HUD should go offline for 1-2 seconds because of the FSD drop.

In my opinion the sound of being interdicted, with the effects, are only just a small light show. I don't know about you, but we need more!
 
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