In a CZ friendly fire causes everybody to shoot you

Just wondered what others might think of this particular mechanic. In a CZ if you shoot a friendly, accidentally of course, then everybody turns red and you are not welcome anymore. Seems a little harsh given that this is a combat zone, right?

Um, no. Seems wholly appropriate.


I get that we shouldn't shoot our compatriots, and I'm probably a terrible pilot and even worse person, and should git gud, blah, blah - but really - what do people think?

I think recognising a problem is half-way to solving it - you're on the right track ;)
 
It happens in rez zones too where the whole instance turns against you with zero warning, fine or wanted flag and if your in the middle of the mass lock your most likely dead if its busy. Pretty sure its a bug thats been on going for awhile now, think it has to do with a ship that friendly fires you enough to cause everyone to turn against you, not 100% sure since i'm trying to as fast as i can once i notice or i'm already at the rebuy screen going how did that happen.
 
i have not yet had a zone turn red on me because of friendly fire
but my first CZ experience in 3.3 was high-intensity zones instantly turn red as soon as an allied capital ship jumping in... and shooting at me.
 
Trigger discipline. We're lucky we get a warning.

That's not what we're talking about tbh, but since you raised it, fwiw, trigger discipline is no longer that big a deal. Targeting discipline is the key. It's very difficult to turn a non targeted friendly red since one of the recent patches.
 
Just note as well.. there's been a bug noted in the Community Goal forums for the current CG, which I've observed as well.

Short version... occasionally one of your friendly ships will come up as a hostile, red marker on radar. All other ships will still be green allies, but this one will be red. It'll even get into fights with other ships of the same faction. If you're cycling targets and open fire though, you'll get your whole faction hostile.

e.g this post, where in the screenshot, the commander is fighting *for* Yupini Limited.
https://forums.frontier.co.uk/showt...ium-(Combat)?p=7337959&viewfull=1#post7337959
 
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To be fair, I've seen friendlies shooting each other like in the old days when the robo cops would start shooting each other. When the field is sparse, I look for signs of combat. Sometimes I show up to find greens shooting greens. I've also had the whole field turn red when my fighter is out. Don't know if she hit something or not.

So there may be something odd going on.

EDIT: Interesting about the sometimes showing as red friendlies. This may be the issue I've run into.
 
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To be fair, I've seen friendlies shooting each other like in the old days when the robo cops would start shooting each other. When the field is sparse, I look for signs of combat. Sometimes I show up to find greens shooting greens. I've also had the whole field turn red when my fighter is out. Don't know if she hit something or not.

So there may be something odd going on.

Yeah... I thought I saw that after all the hostiles fled a resolved CZ... but hadn't heard anyone else, so, yay, not alone!
 
Just yesterday it happend again.
In the middle of the CZ was a single hostile that belonged to the allied faction.
I didn't shoot him because, I'm well aware of that problem by now, and I have a script to find them.
After clearing the CZ all Hostile-Hostiles jumped out and only the Allied-Hostile stayed there. And he was pretty busy shooting on a single Allied-Ally, who was returning the fire. But only he, all the other allies were ignoring the fight.
So I'm 100% positive that its a problem with the NPCs and not something that I did, cause it happend without me even touching him.
And yes, if the Allied-Hostile shoots you and you return fire then everyone turns against you.
 
I believe there is a simple and logic consequence of the described all-enemy scenario - which (I admit) happens to me regularly as well.

Just kill them all!
 
I believe there is a simple and logic consequence of the described all-enemy scenario - which (I admit) happens to me regularly as well.

Just kill them all!

Hehe, if you're red you're dead. My philosophy too, until notoriety came along and spoiled all the fun.
 
OK - I think I have it sussed now. I watched very carefully after earlier discussion. I checked each and every target and ensured I was not hitting friendlies - actually, I'm pretty good at trigger control and it is something that rarely happens anymore - only when the weird really quick dudes flash in and out so quickly I don't get a chance to react. So - I got PA'd by somebody I was not working on at that moment - quickly checked the scanner and saw the other flashing red icon. Targetted him immediately and let it rip. Then boom everybody turned red. Checked the faction and sure enough he is from the friendly faction.

I think what happens is this - I get hit by friendly fire and my stupid ship then considers him a target and turns him red - immediately. Since he is now a non-friendly, when I shoot him it is not considered friendly fire and there are no warnings. But since I am shooting him the game switches all his brethren to unfriendly now as happens in Res and such.

The bug - yes I think it is a bug - is that friendly fire on me doesn't behave in the same way as friendly fire I inflict on others. If friendly fire on me was as "forgiving" as mine is on others then intercepting one PA shot when I am at full shields and strength would not cause the other guy to be automatically seen as unfriendly - the result of which is that when I legitimately shoot a red then the game is still seeing him as friemdly faction and now I'm the guilty party. It's inconsistent in behaviour in this regard.

This looks like a plausible explanation for something I've observed multiple times bounty hunting in High res sites. I always thought it was related to the infighting between system authority ships but it could just as well be caused by my getting hit by a green that is then marked hostile by my targeting system which in turn leads to me attacking the red dot not realizing I'm fighting sys auth until it's too late.
 
My advice would be - run at least gimballed or (better) fixed weapons.
No inadvertent shooting at other ships in this case.

If running with a SLF pilot - go for attack target. That way you are the differentiator determining the targets.
Not 100% fool proof but manageable.
 
My advice would be - run at least gimballed or (better) fixed weapons.
No inadvertent shooting at other ships in this case.

If running with a SLF pilot - go for attack target. That way you are the differentiator determining the targets.
Not 100% fool proof but manageable.

Unbinding Target Next/Previous Hostile would also help a lot.
 
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