I just got and installed my GTX 1080 today, and figured I'd launch PC and load my medium sized park just to test and see if there was any significant difference in FPS compared to my old AMD 7970, and... nope, not really.
I still run my old i7-3770K cpu, 3.50GHz (not overclocked), so that's the same, 16GB of RAM, pretty standard.
With the old card I'd get around 11-15 FPS on medium settings (there is virtually no difference performance wise between low and medium btw, a margin of perhaps 1 or 2 FPS).
With the new 1080 I get around 15-25 FPS, also on medium settings (which is an improvement, but is definitely still incredibly choppy and sporadic).
The park itself has about 3000 guests, 3 relatively long inverted coasters nestling through terrain and scenery (of which 1 largely goes through an extensive underground net of tunnels, its really cool), in addition to a handful of flat rides and plenty of foliage and scenery.
It's not super extensive land wise, but it's rather dense.
From what I can tell it is definitely a CPU thing weighing the game down at the moment, with guests (presumably the AI more than the models and animations themselves) and terrain being responsible for the biggest performance hits.
Now all of this was already kind of a given, most of you might already know about the games performance in its current state so this isn't really news, no big surprises there.
Just wanted to let some o you know that it IS mainly a CPU thing, and that you should probably be patient and wait before making plans to upgrade your system if you are going to do it specifically to play Planet Coaster.
Like what I'm saying is that it's entirely possible that your rig isn't as underpowered as your current ingame experiences make it out to be.
So don't worry yo, bide your time and wait for a while, the devs are doing good work and will come around to optimizations later on.
I still run my old i7-3770K cpu, 3.50GHz (not overclocked), so that's the same, 16GB of RAM, pretty standard.
With the old card I'd get around 11-15 FPS on medium settings (there is virtually no difference performance wise between low and medium btw, a margin of perhaps 1 or 2 FPS).
With the new 1080 I get around 15-25 FPS, also on medium settings (which is an improvement, but is definitely still incredibly choppy and sporadic).
The park itself has about 3000 guests, 3 relatively long inverted coasters nestling through terrain and scenery (of which 1 largely goes through an extensive underground net of tunnels, its really cool), in addition to a handful of flat rides and plenty of foliage and scenery.
It's not super extensive land wise, but it's rather dense.
From what I can tell it is definitely a CPU thing weighing the game down at the moment, with guests (presumably the AI more than the models and animations themselves) and terrain being responsible for the biggest performance hits.
Now all of this was already kind of a given, most of you might already know about the games performance in its current state so this isn't really news, no big surprises there.
Just wanted to let some o you know that it IS mainly a CPU thing, and that you should probably be patient and wait before making plans to upgrade your system if you are going to do it specifically to play Planet Coaster.
Like what I'm saying is that it's entirely possible that your rig isn't as underpowered as your current ingame experiences make it out to be.
So don't worry yo, bide your time and wait for a while, the devs are doing good work and will come around to optimizations later on.