In Clipper to Sag* A - canopy compromised

I'm in the very middle, about 13K Ly to the Sag* A.
The jump range is about 22ly - I've taken shield and mirrored hull.


Had a very bad week, full of emergency drops, about 10. I've just heard 'canopy compromised' for the first time. However, no cracks are visible.

How strong the canopy is ?
Should I continue to Sag* A or it is better return home ? I'm not sure how strong is the canopy at the moment.


Please, don't give me any advises 'You should have better taken ASP'. I like clipper very much and need to know how many chances I have to finish the trip.

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The trip lasts for the one and a half month, the total distance about 15K ly, about 1000 visited systems.
 
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Come home. With flying like that you are certain to fail. Sorry to sound so negative, but you really need to find a method that doesn't lead to a crash every 2 Kylie.

Its a small matter, but what possessed you to take mirrored? It does nothing but slow you down, and increase the insurance premium which I can guarantee you will pay if you carry on flying like that
 
Its a small matter, but what possessed you to take mirrored? It does nothing but slow you down, and increase the insurance premium which I can guarantee you will pay if you carry on flying like that

I was reading somewhere that the speed of the heating during the scooping is significantly reduced, when the hull is mirrored.

The only thing I need is some info about the strength of the canopy in the clipper.
 
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consider this: the core is a dangerous place, filled with white dwarfs and neutron stars. if you're not carefull they can lead to further damage of your ship...
 
Hull has no effect on heat. :)

Zero your throttle during jump and you'll be safe. Usually theres 2 or 3 stages of cracks forming but if you continue to hit stars you will have problems...
 
hull has no effect on heat, but it will give your hull "more hitpoints" ... so, i guess, that's the idea of using it for exploration (i wouldn't for slowing you down). mark where you are at, come back, sell your data, and try it again (i had to do the first 7 k of my sag a* trip for a second time for an "did not properly log of accident", used the chance to optimize outfitting and second attempt was an amazing flow/fly).
 
I was reading somewhere that the speed of the heating during the scooping is significantly reduced, when the hull is mirrored.

The only thing I need is some info about the strength of the canopy in the clipper.

If you had a canopy compromised, you have probably done an excess of 25% damage. I cant comment if you are missing screen cracks that you would expect to see, or if you got the message in error, but with 10 crashes which normally do about 2% each even at quite slow speeds, it sounds like the message was correct.
As the core is normally considered more dangerous, you are on target to be destroyed on your return journey.

In my experience, canopy gets damaged more than your pp, so have a look at that value and use that as a starting point. You canopy could easily have taken double that amount. Nobody can give you accurate values as we have no idea of the speed of your crashes, or the severity of the consequential heat damage
 
If you don't see cracks don't worry! Start worrying when you hear canopy critical, I think that at that time you cannot do any more damage without is disappearing.
 
Just for your future reference, mirrored hull simply adds weight to your ship and noticeably reduces your jump range.

To improve your ship's resistance to heat, invest in an A class Power Plant. Try a 6A Power Plant to see how much impact it has on your jump range. It is usually possible to come down a size to 5A Power Plant which is lighter, as long as it powers your necessary modules.
 
As everyone else has said, ditch the mirrored hull and also consider ditching the shields or at the very least disable them outside of the inhabited bubble. They do nothing for you and just add heat.
Learn from this experience and try again.
 
You're only half way to the Centre, so 25% through your entire Journey there and back with an already damaged hull and canopy.

It would actually save you time to come back now, repair your ship, hand in the exploration data to the Community Event that ends in 3 days, ditch the hull reinforcement start your trip again.
 
Just zero your throttle before exiting hyperspace and be a bit more careful and you will be fine. I got from Saggy a and back without sunburn - so if you are a tad more careful you should be ok.

Disclaimer - I take no responsibility if you end up sucking vacuum 100 lys away from safety :)
 
I'm in the very middle, about 13K Ly to the Sag* A.
The jump range is about 22ly - I've taken shield and mirrored hull.


Had a very bad week, full of emergency drops, about 10. I've just heard 'canopy compromised' for the first time. However, no cracks are visible.

How strong the canopy is ?
Should I continue to Sag* A or it is better return home ? I'm not sure how strong is the canopy at the moment.


Please, don't give me any advises 'You should have better taken ASP'. I like clipper very much and need to know how many chances I have to finish the trip.

- - - Updated - - -

The trip lasts for the one and a half month, the total distance about 15K ly, about 1000 visited systems.


The canopy lasts for ages after the intial warning. Don't worry about it. I flew the last 27,000 LYs with a 95% cracked canopy on the way back from the far galactic rim. So a few cracks here and there are nothing to worry about, especially now there are no npcs to interdict you when crossing back into frontier systems.
 
Get into the routine. Hyperspace and zero throttle during the countdown. Scoop SLOWLY...there is no rush. I did 75 Kaylies, and 3301 systems didnt have a single emergency drop when facing a star (I did emergency drop geeting close to two planets though).
I would come back, cash in at lembava as has already been stated, and start again.
Hindsight is a marvellous thing.
 
i've gone 3K LY on this journey mostly in economical mode so well over 500 jumps so far and had 2 emergency drops, once when I forgot to zero my throttle during the jump countdown and once when I come up on a planet too fast and did not turn in time to avoid it...

Learn to get into the habit of zero throttle once the jump countdown starts and you will have very very very few problems... the only other time I have had an 'oh bother' moment was when I jumped in between 3 suns all very very very close to each other and had heat coming from almost all directions... got out of that one with only minor damage thankfully...
 
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