In cockpit movement and turning it off.

I am new to this,

But when flying the movement of the camera is annoying as a drunk workmate in a taxi...

Is there a way to disable it?

I find it difficult to match speeds when the display disappears from the bottom of my screen!

Please help...
 
Gods yes please! It really sucks when you are trying to dogfight and need to make speed changes while turning.
 
Can we not blast them into space?

As for immersion...

My Pilot wears a seatbelt!



Indeed. Airlock them all.

This should be optional, Its not immersive to lose half your display off screen from banking hard. It infact is far less immersive, as now my attention is OFF screen trying to get a gander at the HUD information when it comes back in to view.
 
The G forces effect is fine imo, its the involuntary shake/wobble when you're sitting still that makes me feel a little sick.
 
I've noticed that its at its worse in the eagle, the damn instrument panels just wander off screen of their own accord, it seems!
 
I did look at the settings but most make no sense!
Maybe they got sick from all that rolling around in a space ship!

- - - - - Additional Content Posted / Auto Merge - - - - -

In fact....

Maybe if you have a class A life support, it will come with a seatbelt!
Then the class a life support would be worth something!
 
Sliding the FOV to maximum helps, but I had to actually edit the settings file to get FOV up to a value I was comfortable with in a fight. And whether an option materializes to reduce or eliminate G-force related head movement or not, there definitely needs to be one to eliminate camera shake (a slider would be fine as long as it could go to zero). Some people have adverse reactions to it, especially the way they've mistakenly implemented it where even the stars in the background shake around (not just the cockpit). I don't have epilepsy and I've never had trouble with motion sickness from video games, and yet the frequent, rapid camera shake in Elite quickly makes me nauseous.
 
Why is everyone being so kind to the devs? I can only assume we are all suffering from Stockholm syndrome. We gave them our money and then walk on egg shells hoping they don't run with it.

I'd like to know exactly what conversation transpired that resulted in including the game element of perpetual cockpit shake? I just, you know, hand to the forehead - over and over and over. Do you have any idea how much energy it would take to shake a rigid body like a spacecraft in space? Really!! You think this is how ships would fly through space? Really!? Are we driving on a bumpy, under-funded road in Detroit? <Hand to forehead again.> Perpetual cockpit shake is not an immersive quality because its not real and it particularly sucks in this case. Devs, could you enlighten us with the technicalities of why tossing our lunch on the screen is considered an immersive quality? It's just so unbelievable that you would do this in the name of good game design that I have to believe it's a conspiracy to keep the player load on your servers to a minimum. You must want the game to fail. I can only assume, your big payoff is going to be selling your corporate assets to the highest bidder....forget the players and to the hot under-depths with them!
 
Perhaps FD should introduce a new internal ship component in the form of inertial dampeners where the class A completely eliminates HUD movement.
 
I want mine off too and I'm ALWAYS for player choice. A toggle allows "immersion" for those that want it. It's like turning off head-bob in FPS games.
 
I want mine off too and I'm ALWAYS for player choice. A toggle allows "immersion" for those that want it. It's like turning off head-bob in FPS games.

You have to remember that head-bob doesn't exist in reality because the brain and eyes compensate for it, therefore it's rarely experienced. Why a dev would put head-bob in a game to begin with is beyond my ability to reason.
 
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