No point in dev bashing, or whomever else, but there's much in a explicit feature request for a toggle or slider for cockpit shaking.Why is everyone being so kind to the devs?
Which I support hereby, it's really over the top.
No point in dev bashing, or whomever else, but there's much in a explicit feature request for a toggle or slider for cockpit shaking.Why is everyone being so kind to the devs?
The crosshairs for my fixed guns move around too much. Is there an EASY button I can select that make the ship and crosshairs stay steady? I dont care about realism or immersion. I just want max pew pew accuracy!
i didn't read that at all in the OP. when i was messing about in the combat tutorials my speed and the HP readings of both me and my target would frequently be off screen when i was doing a tight loop. it's got nothing to do with aiming the guns. now i fly with headtracking when the bottom of my HUD goes off screen in a dogfight i can just glance down to see the info i need. for me this is a better solution than turning the camera movement off completely, but i fully understand why others would prefer a toggle for that.Personally I read "between the lines" of the OP and understood it as this:
This was my main reason for leaving en; I liked the chaos of cannon impact rattling cockpit and windows as I tried to line up a shot amidst the fire and smoke on my dashboard, and through a cracked and mud splattered window, but the more competitive players liked the glassy smooth movement and aiming with all that distracting smoke and sparks and fire OFF... and the game pitted us against each other on "equal terms".![]()
The G forces effect is fine imo, its the involuntary shake/wobble when you're sitting still that makes me feel a little sick.