Could you please beat some sense into me because I've been entertaining this blasphemous idea about FDev semi-regularly introducing brand new spaceships into the game with funding from microtransactions.
Here is my train of throught:
Q: Why doesn't FDev create more spaceships and space ship interiors?
A: Because hiring artists costs money.
Why not create a system that is similar to that of Star Citizen?
For example, FDev artists would create a brand new spaceship every 6 months and it would be put on exclusive sale on the Fdev microtransaction website for a 6 month period.
In other words, the only way to buy that new spaceship for the first 6 months would be to pay real life money for it.
6 months after that period, the ship stays on the microtransaction website but it also becomes possible to buy it with normal in-game credits.
Judging from all the money Star Citizen is making from ship sales alone, I think it's a safe bet that Fdev could turn a profit from that.
That also means they could invest more in Elite and that a new fulltime artist could be hired to work on new ships from the money earned from microtransactions alone.
Flame away.

edit:
Source: https://www.youtube.com/watch?v=Xj0CHMYDIZg
Why does Star Citizen have ship interiors but Elite Dangerous does not?
I'd say that one of the main reasons is because making new starships is a significant part of their profit model.
Creating new ships for Star Citizens does not cut into their profits because it is how they make their profits.
Roberts industries has a strong financial incentive in creating new spaceships and elaborate spaceship interiors.
What I'm suggesting is that FDev take that very specific part of the game, spaceships and spaceship interiors, and that they monetize it
in order to create a financial incentive to design spaceship interiors and new spaceships.
Here is my train of throught:
Q: Why doesn't FDev create more spaceships and space ship interiors?
A: Because hiring artists costs money.
Why not create a system that is similar to that of Star Citizen?
For example, FDev artists would create a brand new spaceship every 6 months and it would be put on exclusive sale on the Fdev microtransaction website for a 6 month period.
In other words, the only way to buy that new spaceship for the first 6 months would be to pay real life money for it.
6 months after that period, the ship stays on the microtransaction website but it also becomes possible to buy it with normal in-game credits.
Judging from all the money Star Citizen is making from ship sales alone, I think it's a safe bet that Fdev could turn a profit from that.
That also means they could invest more in Elite and that a new fulltime artist could be hired to work on new ships from the money earned from microtransactions alone.
Flame away.
edit:
Why does Star Citizen have ship interiors but Elite Dangerous does not?
I'd say that one of the main reasons is because making new starships is a significant part of their profit model.
Creating new ships for Star Citizens does not cut into their profits because it is how they make their profits.
Roberts industries has a strong financial incentive in creating new spaceships and elaborate spaceship interiors.
What I'm suggesting is that FDev take that very specific part of the game, spaceships and spaceship interiors, and that they monetize it
in order to create a financial incentive to design spaceship interiors and new spaceships.
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