The In-Descent is a pretty poor and unfinished addition to the game, I can see why they didn't show any footage before release and decided to give it away for free in the end [big grin]
Aside from the weird shaping (as seen in the infamous topic about Coaster Smoothness) it is the most inflexible and bulky coaster in the game. The reasoning for the limited creativity is that the modern real-life counterparts all start backwards nowadays, which is a silly excuse if you ask me. The picture in the opening post already confirms that was not always the case and since when should real-life limitations limit our options? Vekoma never built a GIB or regular Boomerang with a different layout, should Frontier have just made flatrides with those exact layouts, then? Because placing a In-Descent feels pretty much like a semi-flexible flatride right now, almost makes you wonder why we can't build drop towers and starflyers in the same way.
Funny enough, we feared for a very inflexible Intamin Impulse Coaster when that was announced; It turned out Frontier did go the extra mile and gave us all the inversion, turns and banking options that are not found in real-world counterparts. Fast forward half a year, and they give us even less options that the already limited real-world version have/ had to offer. Not cool.