Okay - So lets break down some points made here - First off, it seems to me that the majority of people against a mechanic like this is explorers. I get it - You spend a lot of time planning your routes and making sure you can stop and refuel at stars, you do the work to make sure you dont run out of fuel. *not sarcasm* - I really mean it - its good that you do this - in-attentive people cant be explorers. This mechanic OBVIOUSLY isnt meant for explorers (solo) who are 10k Ly (example) away from civilization.
I saw one post suggesting this would be a "magic button" where an npc will show up and refuel them taking the danger out: Not once has anyone suggested an npc will show up and refuel you. It would have to be a player. It would be a TON of work to add this new "npc class"
Another post about the range of the transmission breaking in game immersion or it violates the "rules of ED": - The counter argument that we can message friends across all of space is a bad one, it really is - to me that feature is just apart of the game, not the universe....but here is an explanation I will accept:
1. The distress call is either some sort of mini droid with a micro-fsd. Let the system run on "ammo" - can only do 1 (2, 3...) distress calls before you have to "Re-Arm" - It could have x number of jumps, it would "auto jump" to nearby systems and blast a distress signal for so many minutes. (not my choice of option, just listing)
2. Or similarly, you actually place a "beacon" at your location - a physical beacon in space that emits a distress signal and would be similar to the drones. - (Personally prefer this option) - Now before I move on to the actual range of the signal - option 2. provides MANY great opportunities for traps - Set the beacon - fly 6-7 km. away and wait for your prey, go silent so they jump and really only see the beacon on their list - Pirates can use this to jump someone, a BH with an armed trader vessel can use this to ambush pirates - many possibilities - A pirate could jump to a traders distress beacon to refuel - destroy the beacon so a do-gooder doesnt show up and ruin his fun. many possibilities.
3. Last part is the range itself - Of course the signal shouldnt have a range of 1000Ly - duh - I think at absolute most, the range should be whatever your current max jump range is. So all systems within X max jump range will "hear" the signal. I would be willing to see up double max jump range of the ship that dropped it. Example Sidewinder with 10ly range can only broadcast a signal that reaches 10 -20ly. Its not very far, but civilized space might have someone nearby that can help. This would actually fit with the theme of elite dangerous: Found an awesome trade route that noone knows about? Is it on the fringes of civilized space? Well, if you ever need help, dont expect any because you decided to take a risk and go out there. etc. etc. etc.
Again, this isnt some magic fix it button - there are real opportunities for ALL the classes to make money/terrorize others.
This is about refueling - Points have been brought up about how we keep referring to real life to prove the point about mid-air refueling - saw the counter stating something along the lines of "We also have automated things, do you want your ship to fly itself, refuel, re-arm etc. etc. etc. This will make it easy easy easy....(the gist of it)"
Now, I get the point - you feel that if the fuel transfer is implemented then it will set a precedent - But no one here wants an auto pilot, all anyone here is asking for is a fuel transfer, the ideas for the beacon/distress call is already being implemented by FDEV, we are just building on that
Lets say the fuel transfer does get implemented and a new idea comes up that is one of the things your worried about, one of the easy mode things - no-one says that if FDEV approves the fuel transfer idea, that they will approve any others - its a redundant argument - its circular - theres no need to escalate the argument in that direction - As far as I am concerned - Im only talking about the distress signal/Fuel transfer ability - thats all - and from what I can tell noone else has either
And, to my knowledge, noone here brought up the point of explorers using this - for the obvious reasons I just listed - but for co-op exploration it would be wonderful - or, if an explorer reallly wanted to break immersion, they could post in the forums to see if another player is in the area, but with how big the galaxy is, the reward would have to be extremely high to make someone spend the time doing it - but it would be your choice to use it or not
What the OP and everyone else was getting at is the grouping - either in wings or through the use of distress beacons - re-fueling a fighter escort, what If I PLAN to do that? People have brought up that we just need to "plan" more - well...yeah...of course....but why is it suuuuuuchh a bad thing to plan to refuel from a the main transport? It would make large trade runs worth doing - It opens up avenues - possibilities - it doesnt make the game easy with a big old red button - it would make one or 2 individual situations easier obviously, but it would open up many dangerous situations, immersion and game mechanics. It would *create more jobs*
Anyways, I feel I need to add this - This was not a bash at explorers...I plan on buying an asp and get out there with you guys at some point

- I love that each of you have taken the time to go out there and see what you can find. But, it really felt like a majority of the complaints were focused around the exploration aspect of this feature. And for the obvious reasons, an explorer really wouldnt benefit much, or at least nowhere near as often. Something like this would in no way make the amount of work you guys have to do invalid. I would never want that - I am the type that wants to be rewarded for work, otherwise id get bored.
Edit: Upon further reading of more comments - Lets just say NPCs can stop and refuel someone - it would be limited to range which I already explained - If your exploring and you havent seen any npcs within the systems within the max range, then NO NPC will come refuel you - that covers that point

- but I dont know how I feel about npcs being able to refuel. I really think it should be limited to players only - and before anyone asks I play solo and Mobius - odds are a player isnt near me so I wont be able to use it - I am Perfectly Fine with that