In game trade data

currently you can buy trade data, but this only provides up to date import and export data, which is not of much use. Also looking at the in game explanation this is not what people would assume it does.

The out of game sites provide better information on what is sold and what is in stock and prices.

It seems silly that the game requires you to pay for worse information than you can get for free.

So please change the purchasing trade data to include prices and stock levels for the system you buy the data for, have this accessible through the commodities market.

seems to be me a simple improvement that adds to immersion and would work how everyone assumes it works.

finally it should be beyond doubt now that we have instantaneous interstellar communication so this should not be an immersion breaking issue.
 
It seems silly that the game requires you to pay for worse information than you can get for free.

Agreed. Some games have third Party Tools. E:D is unplayable without them. Maybe FDev just prefer relying on them instead of working on the ingame data presentation. Which I cannot fault them for, because that frees up capacities for much more needed work. But still, it is noticeable, at the very least.
 
The only explanation that I can come up with lore wise is that FTL communication is prohibitively expensive for regular use. The crappy trade data that we can buy at this point is a simple packaged burst that happens at set times. I don't care for it the way it is now but I've been alt tabbing in all the games I play for so long that it doesn't bother me.
 
The only explanation that I can come up with lore wise is that FTL communication is prohibitively expensive for regular use. The crappy trade data that we can buy at this point is a simple packaged burst that happens at set times. I don't care for it the way it is now but I've been alt tabbing in all the games I play for so long that it doesn't bother me.

Frontier are certainly not alone in this. Lots of games don't explain how to play them or what things actually do and expect people will find out on the internet.

That I think is poor game design.
 
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