Odyssey is a great expansion. All this, and seen a very cold expansion towards what it is to invite the player to be more social.
Usually from the beginning of the game, the huge galactic distances make it possible to gather with friends to play together in a waiting process.
I think this is where more Odyssey should work because while it is true that it provides great mission content, the waits are eternal.
We need to add mechanisms that provide interactions between players and expressions of avatars, so that we can make real use of waiting sales.
What makes mmorpg games successful is the invitation to interact with other players and here the truth Odyssey fails
These games are not new and have been running other games for many years. As an example of how far we can go, we would have GTA Role Play, where players can do any kind of performance and generate the most interesting stories and plots.
I’m talking about adding expressions, moods that alter the character’s natural movement, the ability to grab or consume products, share them, or even lag behind instead of a mini-game.
The mechanics exist and would surely make sense in the interior rooms giving more play and making the game more friendly and comfortable, encouraging players to continue and get to know each other, in less than waiting or spending a lot of time x can do nothing more than waiting.
It has to solve the problem of: and what do we do while we are not on a mission and not piloting?
Because this is where the game shows us that I don’t have much experience as an enveloping avatar, so it should be a daily place.
If I’m on a facci and managing our base, what can I do on a daily basis within it?
How can I kill time interactively with the environment and socially?
IF this lack of content is managed Odisey could end up being guaranteed as a bestseller.
PD
Edition for a better explanation of the proposal.
This post is translated from Catalan to English with the Google translator, forgiving me the errors in the expressions
Thanks for reading and contributing to the thread
Usually from the beginning of the game, the huge galactic distances make it possible to gather with friends to play together in a waiting process.
I think this is where more Odyssey should work because while it is true that it provides great mission content, the waits are eternal.
We need to add mechanisms that provide interactions between players and expressions of avatars, so that we can make real use of waiting sales.
What makes mmorpg games successful is the invitation to interact with other players and here the truth Odyssey fails
These games are not new and have been running other games for many years. As an example of how far we can go, we would have GTA Role Play, where players can do any kind of performance and generate the most interesting stories and plots.
I’m talking about adding expressions, moods that alter the character’s natural movement, the ability to grab or consume products, share them, or even lag behind instead of a mini-game.
The mechanics exist and would surely make sense in the interior rooms giving more play and making the game more friendly and comfortable, encouraging players to continue and get to know each other, in less than waiting or spending a lot of time x can do nothing more than waiting.
It has to solve the problem of: and what do we do while we are not on a mission and not piloting?
Because this is where the game shows us that I don’t have much experience as an enveloping avatar, so it should be a daily place.
If I’m on a facci and managing our base, what can I do on a daily basis within it?
How can I kill time interactively with the environment and socially?
IF this lack of content is managed Odisey could end up being guaranteed as a bestseller.
PD
Edition for a better explanation of the proposal.
This post is translated from Catalan to English with the Google translator, forgiving me the errors in the expressions
Thanks for reading and contributing to the thread
Last edited: