Engineers In The Beginning, 28 Light Year FSD's For My Asp Explorers Was Wonderful

That would be great to have but it would also be great If the galaxy map plotting system could plot any distance Automatically.
 
TL/DR: Engineers eats your life, but you can't get out of it unless you have been grinding for a year or more. There is no point in having a dual life, in this game, unless you really want to ruin someone's day. Not me. Real Life is Bad Enough.

Why exactly do you need a second account in the first place? You can do whatever you want with a single account, you aren't limited in your activities in any way that would require a second account at all. Why would you ever think that you need to buy a second and repeat the credit/rep/eng grind? What you're doing is like someone choosing to buy two identical vehicles for themselves and then complaining that you have to pay insurance and maintenance on two cars. What exactly would you expect if you did that? How could the game possibly be any different if you're intentionally choosing to run two accounts for no conceivable reason?

The only understandable reason for a second account at the moment is for an AFK multicrew account for the pip bonus, and possibly for some type of RP purpose of having someone occupy the second seat on your ship at the same time. That type of account requires no grind whatsoever, it's just $30 USD. It's an afk account that can fulfil it's purpose without any need for grind. Beyond this there's really no material purpose to buying a second account in the game.
 
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The jump range on a vanilla Asp is fine, really. It's just less than an engineered one. Once you get used to the engineered FSD, the old one seems low.

If you spend the extra $30 to upgrade to Horizons, you can unlock engineers easily. I did this tonight. I needed 50 Lavian Brandys, but Lave was only putting 6 out at a time with a max of 12. I got the 12 in my alt account and took my original to Lave. I picked up 12 and transferred them to my alt and repeated until I had plenty for one trip to unlock. I fly 2 CMDRs on the same computer at the same time. I also "rescued" myself once when I ran out of fuel.

$30 isn't a lot to spend. I'd be willing to bet that you spent more than that on your controller(s) or even this week's McDonald's runs. It's the price of 2 good cigars or 1 really good one. Worth every penny.

All 4 of my CMDRS have Horizons. It opens up options that become more evident as you go along. Give in to temptation. To do otherwise will just lead to frustration.
 
The actual distance to Beagle point is substantially more than 65,000 ish LY. unless you have a ship with about a 40LY jump range you'll need to divert quite a long way(in the region of 10-30,000 LY) to get there as you cant actually go in a straight line.

So your 65,000 LY trip is more in the region of 80,000
 
The jump range on a vanilla Asp is fine, really. It's just less than an engineered one. Once you get used to the engineered FSD, the old one seems low.

If you spend the extra $30 to upgrade to Horizons, you can unlock engineers easily. I did this tonight. I needed 50 Lavian Brandys, but Lave was only putting 6 out at a time with a max of 12. I got the 12 in my alt account and took my original to Lave. I picked up 12 and transferred them to my alt and repeated until I had plenty for one trip to unlock. I fly 2 CMDRs on the same computer at the same time. I also "rescued" myself once when I ran out of fuel.

$30 isn't a lot to spend. I'd be willing to bet that you spent more than that on your controller(s) or even this week's McDonald's runs. It's the price of 2 good cigars or 1 really good one. Worth every penny.

All 4 of my CMDRS have Horizons. It opens up options that become more evident as you go along. Give in to temptation. To do otherwise will just lead to frustration.

Naughty Motti. :)
 
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