In the Elite world damage is split into thermic or kinetic, and thermic is what you need to take down shields, kinetic for hulls.
However if you sub target internal components it becomes about the penetration stats for the weapon, and lasers seem to have very high penetration - a pulse laser can kill a power plant while the ship still has over 50% hull armour.
This doesn't seem to make sense; surely a laser does all its thermic damage on impact, only penetrating to the next layer when it has melted through? Like a real world laser hitting a line of balloons, they pop in turn, not all at once (and note these are balloons, you can see through them, they're hardly any kind of reflective armour):
[video=youtube;HuceDT2R4f4]https://www.youtube.com/watch?v=HuceDT2R4f4[/video]
A rail gun or cannon should be able to punch through with a single slug, but a laser shouldn't. If a laser did just cut through then it would carve ships up like a lightsabre.
This doesn't seem to make sense from a game design perspective either, as lasers break the rock/paper/scissors style balance - they shouldn't be the best weapon both for killing shields and killing internal components. Surely they should be useless (especially against reflective armour, which only appears to affect hull %) at hitting internal components, forcing players to carry a balance of weapons for different damage, rather than the always the best lasers that they can afford, fit and power?
However if you sub target internal components it becomes about the penetration stats for the weapon, and lasers seem to have very high penetration - a pulse laser can kill a power plant while the ship still has over 50% hull armour.
This doesn't seem to make sense; surely a laser does all its thermic damage on impact, only penetrating to the next layer when it has melted through? Like a real world laser hitting a line of balloons, they pop in turn, not all at once (and note these are balloons, you can see through them, they're hardly any kind of reflective armour):
[video=youtube;HuceDT2R4f4]https://www.youtube.com/watch?v=HuceDT2R4f4[/video]
A rail gun or cannon should be able to punch through with a single slug, but a laser shouldn't. If a laser did just cut through then it would carve ships up like a lightsabre.
This doesn't seem to make sense from a game design perspective either, as lasers break the rock/paper/scissors style balance - they shouldn't be the best weapon both for killing shields and killing internal components. Surely they should be useless (especially against reflective armour, which only appears to affect hull %) at hitting internal components, forcing players to carry a balance of weapons for different damage, rather than the always the best lasers that they can afford, fit and power?