TheMegaTurnip
Banned
So I won't go into my list of gripes with this nerf and exactly why FDev made a big ol' whoopsie with this. You all know the score.
We'll be looking at the return of reverski railspam seeker FDL's only now with 3.0's stupidly OP engineering! Yay! (Retches)
I'm writing this to propose either re-buffing TLB to actually be fit for it's intended purpose. (Stopping missile/rail spam) As opposed to there being a 6 second window for matey to spam 300 spackhounds at you) Or to nerf the seekers into the ground. (50% reduction to module damage from seekers, 75% from packhounds).
Aimbot weapons do not make competative gameplay fun, nor do they push people to improve. Fights become overly predicatble, boring and now that missiles are one again scrub mode ez win kings this will persist.
Moreover.. That utter cancer that is emmisive, is stilll a 30 second timer on a hull tank if hit with one missile, so you can break that missile lock, three times in thirty seconds realistically, so within that time, your FAS is most likely not going to work anymore. Bye bye further build diversity other thank shield tank FDL.
Lets get this in line with some reasonable form of balance.
Either nerf missiles. (Proper good old Fev nerf where they go wayyyyy to far please)
Remove emmisive. It actually has no business again, in a skill based game. Apart from seekers, it is straight up the biggest crutch effect going.
Or reinstate TLB to at least a somewhat revelant state. (2 second cooldown so it can still be used to counter the two above tactics. You know, What it was meant to do.
o7
We'll be looking at the return of reverski railspam seeker FDL's only now with 3.0's stupidly OP engineering! Yay! (Retches)
I'm writing this to propose either re-buffing TLB to actually be fit for it's intended purpose. (Stopping missile/rail spam) As opposed to there being a 6 second window for matey to spam 300 spackhounds at you) Or to nerf the seekers into the ground. (50% reduction to module damage from seekers, 75% from packhounds).
Aimbot weapons do not make competative gameplay fun, nor do they push people to improve. Fights become overly predicatble, boring and now that missiles are one again scrub mode ez win kings this will persist.
Moreover.. That utter cancer that is emmisive, is stilll a 30 second timer on a hull tank if hit with one missile, so you can break that missile lock, three times in thirty seconds realistically, so within that time, your FAS is most likely not going to work anymore. Bye bye further build diversity other thank shield tank FDL.
Lets get this in line with some reasonable form of balance.
Either nerf missiles. (Proper good old Fev nerf where they go wayyyyy to far please)
Remove emmisive. It actually has no business again, in a skill based game. Apart from seekers, it is straight up the biggest crutch effect going.
Or reinstate TLB to at least a somewhat revelant state. (2 second cooldown so it can still be used to counter the two above tactics. You know, What it was meant to do.
o7
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