Should the following ship be able to take out an elite Anaconda with shields on an assassination mission?
Viper
2 x Multi-Canon F2
2 x Burst Laser G1
Kill Warrant Scanner D
Electronic Countermeasure F
Military Grade Composite I1
Power Plant A3
Thrusters A3
Power Distributor A3
Shield Cell Bank A3 (5 Charges)
Shield Generator A3
Shield Cell Bank A2 (1 Charge)
Anacondas without shields are no problem.
Ones with shields, I often their power plant to about 20%. Then I run out of shield cells, and get in a loop of fly away, recharge shield, come back, almost get his shield down and leave to charge again, or stay and maybe get them down and lower them a point or two but lose my shield and lose many percents.
Their turn radius is so sharp, and any time I have to fly away we go head to head, and I have a hard time getting back in a good position.
Using joystick, and thrusters keyboard mapped. Joystick throttle is set to max turn radius, and I use keybindings to increase/decrease thrust as needed.
I feel like if I had one more A3 cell charge I could get through it.
Considering changing the fuel scoop out for an A1 shield cell bank, but I use them keybound, and I think that means all 3 fire. Perhaps I need to set up 3 fire groups, so I can cycle between them one at a time. Not sure how effective the A2 and A1's will be in comparison to the A3 though. (Right now primary trigger is lasers, secondary is multi-canons.)
Videos testing kill time on an Anaconda don't show canons reduce the time to kill, and just cost more in ammo.
I've been using burst lasers for the thermal load. A big issue seems to be burning their shield quickly, and thinking the overheating of a Beam or Pulse would be a big drawback.
I usually aim for being behind the Anaconda. Am I better off facing their side?
Or, is this supposed to be just out of reach until I can afford an Asp?
I feel like I'm doing a good job positioning, but maybe it turns out I suck.
Viper
2 x Multi-Canon F2
2 x Burst Laser G1
Kill Warrant Scanner D
Electronic Countermeasure F
Military Grade Composite I1
Power Plant A3
Thrusters A3
Power Distributor A3
Shield Cell Bank A3 (5 Charges)
Shield Generator A3
Shield Cell Bank A2 (1 Charge)
Anacondas without shields are no problem.
Ones with shields, I often their power plant to about 20%. Then I run out of shield cells, and get in a loop of fly away, recharge shield, come back, almost get his shield down and leave to charge again, or stay and maybe get them down and lower them a point or two but lose my shield and lose many percents.
Their turn radius is so sharp, and any time I have to fly away we go head to head, and I have a hard time getting back in a good position.
Using joystick, and thrusters keyboard mapped. Joystick throttle is set to max turn radius, and I use keybindings to increase/decrease thrust as needed.
I feel like if I had one more A3 cell charge I could get through it.
Considering changing the fuel scoop out for an A1 shield cell bank, but I use them keybound, and I think that means all 3 fire. Perhaps I need to set up 3 fire groups, so I can cycle between them one at a time. Not sure how effective the A2 and A1's will be in comparison to the A3 though. (Right now primary trigger is lasers, secondary is multi-canons.)
Videos testing kill time on an Anaconda don't show canons reduce the time to kill, and just cost more in ammo.
I've been using burst lasers for the thermal load. A big issue seems to be burning their shield quickly, and thinking the overheating of a Beam or Pulse would be a big drawback.
I usually aim for being behind the Anaconda. Am I better off facing their side?
Or, is this supposed to be just out of reach until I can afford an Asp?
I feel like I'm doing a good job positioning, but maybe it turns out I suck.