In viper, assassination missions for Anacondas with shields

Should the following ship be able to take out an elite Anaconda with shields on an assassination mission?

Viper
2 x Multi-Canon F2
2 x Burst Laser G1
Kill Warrant Scanner D
Electronic Countermeasure F
Military Grade Composite I1
Power Plant A3
Thrusters A3
Power Distributor A3
Shield Cell Bank A3 (5 Charges)
Shield Generator A3
Shield Cell Bank A2 (1 Charge)

Anacondas without shields are no problem.

Ones with shields, I often their power plant to about 20%. Then I run out of shield cells, and get in a loop of fly away, recharge shield, come back, almost get his shield down and leave to charge again, or stay and maybe get them down and lower them a point or two but lose my shield and lose many percents.

Their turn radius is so sharp, and any time I have to fly away we go head to head, and I have a hard time getting back in a good position.

Using joystick, and thrusters keyboard mapped. Joystick throttle is set to max turn radius, and I use keybindings to increase/decrease thrust as needed.

I feel like if I had one more A3 cell charge I could get through it.


Considering changing the fuel scoop out for an A1 shield cell bank, but I use them keybound, and I think that means all 3 fire. Perhaps I need to set up 3 fire groups, so I can cycle between them one at a time. Not sure how effective the A2 and A1's will be in comparison to the A3 though. (Right now primary trigger is lasers, secondary is multi-canons.)

Videos testing kill time on an Anaconda don't show canons reduce the time to kill, and just cost more in ammo.

I've been using burst lasers for the thermal load. A big issue seems to be burning their shield quickly, and thinking the overheating of a Beam or Pulse would be a big drawback.

I usually aim for being behind the Anaconda. Am I better off facing their side?

Or, is this supposed to be just out of reach until I can afford an Asp?

I feel like I'm doing a good job positioning, but maybe it turns out I suck.
 
Ones with shields, I often their power plant to about 20%. Then I run out of shield cells, and get in a loop of fly away, recharge shield, come back, almost get his shield down and leave to charge again, or stay and maybe get them down and lower them a point or two but lose my shield and lose many percents.
Yeah, when this happens it take take a looooong time. Took me 2 1/5 hours to kill the first one I tried. I'd been looking for him for 3 days, before the assassination missions were so easy, I wasn't leaving until I died, I was also using all E equipment I think, with 2 pulse lasers ;)

The didstance you fight it has a big impact. At 2.5-3km it wont hit or hurt you that much, but neither will your lasers to him. If the multicannons are gimballed they won't do much at range either.

Get rid of your ecm and replace it with chaff. I don't use it myself, but many people claim it makes the anacondas turrets miss more. Fight it under 2km and it shouldn't fire any missiles a you.

If you are happy to tank it with A3 shield cells, put 4 pips to weapons, and hammer it with lasers until the shields go down, try to stay close and at the back of the engines if you can.

Once its shields are down, put 4 pips to sys, 2 or 1 to weapons. Spam your multicannon at its powerplant. Make sure you are under 2km from it, under 1 is much better.

I feel like I'm doing a good job positioning, but maybe it turns out I suck.
Realising your limitations and trying to improve them is about the best step to actually being able to accomplish this :)
 
It turns out: You suck.
It least you did notice, so there is still hope :D

Personally I would switch the counter-measure to chaffs, which is more useful against turret/gimbals of an ana, but overall you should have no problems at all with taking your targets out even without the shield cells. You are seem to panic and using your shield cells far to early, or you are taking for to much damage because your positioning and evading sucks or your accedently fly always with 4 pips to engines against anas. *g*

If you really have issues with taking to much damage, try 4 pips to shields, 2 pips to weapons, transfer 1 or a half pip to engines if you used up your reservers to boost. You should at least be able to fly much more relaxed and find out what to do to minimized damage. Sooner or later you will be zipping around with 4 pips to weapons and 2 pips to shield and smash those anas before the cops even have a chance to appear. (90s).

For the best position: I like to be 45° top/bottom - aft. This gives me the chance to keep hitting the power plant even with fixed guns and usually avoids most / all guns of the ana.
 
My anaconda killer

Viper
2 x gimballed Multi-Canon class 2
2 x gimballed Burst Laser class 1
Kill Warrant Scanner D
Chaff Launcher
Military Grade Composite
Power Plant A3
Thrusters A3
Power Distributor A3
Shield Cell Bank A3
Shield Generator A3

it also has a fuel scoop and a discovery scanner but that's irrelevant lol, sensors and life support both D rated
And my American flag skin makes things blow up twice as hard as normal
:p

Also i like to be in a position that my weapons can train on the topside of the anaconda, this angle tends to cause more significant powerplant damage.
 
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Yes, the ship can do it, but can you?
This ++
There are lots of youtube vids of cmdrs taking out condas' with less than you have . It is all about positioning and and accurate shooting, and like someone else said don't spam your shield cells too early. Manage your systems properly ---- you will get better the more you fly
 
Pfft, if you gotta take down a boat, do it with cannons!

2xCannons
2xPulse Laser

For the most fun, of course.
 
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