A proposal for creating a "PvP-Voucher" system.
This proposal is intended to suggest a new layer of engagement within the BGS and Power Play features through direct PvP in Elite. The suggestion is intended to create a method where consensual PvP can be rewarded and have influence on the BGS and Power Play mechanics. It is not intended to alter how Open World PvP is currently implemented, it is meant to enhance it. Without removing or altering any existing mechanics.
Alignment:
Alignment would work as in Power Play (PP). A feature of the coming Squadron mechanics would allow a Player to officially align with a Faction. Alignment to a Player Associated Faction (PAF) would display after a scan just as with a player pledged in PP. All of the rules concerning PvP in Power Play would apply. When an Aligned player comes across another aligned, but opposing player, in a contested system, all C&P, Notoriety, and ATR responses would be suspended.
A contested system would be defined as: any system where two or more Player Assiciated Factions are present in a system as we see now through the BGS mechanics.
Just as in PP, a player would be prompted with a warning, that by aligning with a PAF, you are making yourself available to consensual PvP when logged into open.
PvP-Vouchers:
PvP-Vouchers would be a reward for completing a PvP encounter between two or more oppsing Pledged (PP), or Aligned (PAF) Commanders. A Completed PvP encounter would entail a ships destruction. The losing player(s) would gain one Voucher, while the winner(s) would gain three. Rewarding each side proprtionetly makes the attempt worth the loser's effort, and reward the winner's prowess. This would encourage engaging in PvP.
PvP-Vouchers would be used to either increase a players influence within PP or the BGS, or they could simply be turned in directly for influence as in turning in a mission, or delivering materials in PP. The values for this influence would have to be debated.
The intention of a system like this would be to bring meaning, and impact to PvP in Elite: Dangerous. Something players have been seeking for some time. As this is just a simple framework, I welcome suggestions and comments to further the stated intentions.
This proposal is intended to suggest a new layer of engagement within the BGS and Power Play features through direct PvP in Elite. The suggestion is intended to create a method where consensual PvP can be rewarded and have influence on the BGS and Power Play mechanics. It is not intended to alter how Open World PvP is currently implemented, it is meant to enhance it. Without removing or altering any existing mechanics.
Alignment:
Alignment would work as in Power Play (PP). A feature of the coming Squadron mechanics would allow a Player to officially align with a Faction. Alignment to a Player Associated Faction (PAF) would display after a scan just as with a player pledged in PP. All of the rules concerning PvP in Power Play would apply. When an Aligned player comes across another aligned, but opposing player, in a contested system, all C&P, Notoriety, and ATR responses would be suspended.
A contested system would be defined as: any system where two or more Player Assiciated Factions are present in a system as we see now through the BGS mechanics.
Just as in PP, a player would be prompted with a warning, that by aligning with a PAF, you are making yourself available to consensual PvP when logged into open.
PvP-Vouchers:
PvP-Vouchers would be a reward for completing a PvP encounter between two or more oppsing Pledged (PP), or Aligned (PAF) Commanders. A Completed PvP encounter would entail a ships destruction. The losing player(s) would gain one Voucher, while the winner(s) would gain three. Rewarding each side proprtionetly makes the attempt worth the loser's effort, and reward the winner's prowess. This would encourage engaging in PvP.
PvP-Vouchers would be used to either increase a players influence within PP or the BGS, or they could simply be turned in directly for influence as in turning in a mission, or delivering materials in PP. The values for this influence would have to be debated.
The intention of a system like this would be to bring meaning, and impact to PvP in Elite: Dangerous. Something players have been seeking for some time. As this is just a simple framework, I welcome suggestions and comments to further the stated intentions.