Engineers Incoming Critical Message - Not Working as Intended?

I've been doing lots of missions the last few days. The majority of the "Incoming Critical Messages" I get are ones that say my time to get a bonus for early delivery has expired. I never got messages saying that the bonus was available in the first place. I have gotten a very few messages telling me if I can make the delivery in as an example 1 hour I would get a bonus. I have also gotten very few that give me 1 minute to make and early delivery. But for most I get no message. Is this a bug that has already been reported?
 
Yeah, they're fairly dodgy (and there are bug reports on it).


The distribution I see of the incoming time message is something like:
  • 50% You have 0 minutes to turn in
  • 20% You have 10-20 minutes to turn in (which is typically trivial since you get it when you drop into the system, you just have to go there first)
  • 30% You have X hours and Y minutes. (just means do it before you log)

Not sure what they're using for a seed into those times but it seems like it's generating an odd range of times.
 
Not sure what they're using for a seed into those times but it seems like it's generating an odd range of times.

I'm assuming it's related to distance.
I only get the 0 minutes messages when I get the message dropping out of SC at the station. If they come in at arrival at the system then they're usually in the 10-20 minutes timescale.
 
I reported this as bug last Weekend. What wonders me atm is that we hear nothning from the Devs about an update so far.
During Beta, Updates followed very fast. But since release of the Horizon 2.1 Engineers many additional bugs got reported. But nothing updated...[uhh]
Seems FD released 2.1 and then all staff started a longer vacation...
 
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I reported this as bug last Weekend. What wonders me atm is that we hear nothning from the Devs about an update so far.
During Beta, Updates followed very fast. But since release of the Horizon 2.1 Engineers many additional bugs got reported. But nothing updated...[uhh]
Seems FD released 2.1 and then all staff started a longer vacation...

Beta is beta and meant to be able to change quickly. Production or LIVE is a horse of a different color. You just slap something in there without good regression testing and you are just asking for the BUG Gods to smile down upon your application. Well, it is not a smile, it is a malicious, demonic, gaping teeth grin! <shudder!>
 
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IMHO, I don't like the idea of getting a bonus delivery message when you are actually in the system delivering the said mission goods, who really cares if goods are delivered 3 minutes early!!! Now if you had a delivery time of say, 2 days, and the mission giver contacted you with a bonus for a 50% faster delivery time, now to me that makes a whole lot more sense!!!

If you spotted your postman at the end of your road, would you really give him a bonus for delivering your letters/parcels faster???
 
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IMHO, I don't like the idea of getting a bonus delivery message when you are actually in the system delivering the said mission goods, who really cares if goods are delivered 3 minutes early!!! Now if you had a delivery time of say, 2 days, and the mission giver contacted you with a bonus for a 50% faster delivery time, now to me that makes a whole lot more sense!!!

If you spotted your postman at the end of your road, would you really give him a bonus for delivering your letters/parcels faster???

Under unusual circumstances, possibly.
 
Before the point update, these were always impossible to make because the time was either 0:00 or too short to make it back in time. Since the point update, I always get these when I enter the issuing station's system, and it seems to always be between 13 and 14 minutes. Since I am already heading back to hand in the mission, I haven't had a problem getting the bonus since the point update.

I'm doing missions originating from Altair and all the mission destinations are 1-2 jumps away and easy to get there and back quickly. Not sure if that makes any difference.
 
Just had a bonus message after dropping from SC to station with O minutes. Boosted toward station and literally had a fail message no more than 10 SECONDS! lmao. Times like this I think frontier has an 'infinite number of monkeys in front of an infinite number keyboards' producing this stuff [hehe]. Either that or they've reduced their staff to 'One Australian guy' [wink]
 
I suspect it's just their message queuing system. It calculates a time, but then only delivers the message on instance change (jumping into system, dropping into station). So you get a mission, it calculates you'll get a bonus if you turn it in in 15 minutes, 16 minutes later you jump to the target system (had to finish your beer first) so it delivers a message saying you'll get a bonus if you deliver in 0 minutes. Which implies it's clamped to 0 if less than 0.

Since their messaging system can clearly send you a message at any time (e.g. reputation change messages) it may just have a bogus flag set to deliver on jump rather than at creation time or some such. Fix default delivery flag, fix bug. Obviously I'm speculating but it's a pretty easy mistake to make with a message queue.

It's a logical bug, not the end of the world and something that will presumably get fixed.
 
I suspect it's just their message queuing system. It calculates a time, but then only delivers the message on instance change (jumping into system, dropping into station). So you get a mission, it calculates you'll get a bonus if you turn it in in 15 minutes, 16 minutes later you jump to the target system (had to finish your beer first) so it delivers a message saying you'll get a bonus if you deliver in 0 minutes. Which implies it's clamped to 0 if less than 0.

Since their messaging system can clearly send you a message at any time (e.g. reputation change messages) it may just have a bogus flag set to deliver on jump rather than at creation time or some such. Fix default delivery flag, fix bug. Obviously I'm speculating but it's a pretty easy mistake to make with a message queue.

It's a logical bug, not the end of the world and something that will presumably get fixed.

Just wrong programming. To add and subtract times is a bit tricky in programming.
Additional it should be normal, to calculate the time AFTER the trigger (finished jump, leave SC...).
Those I would expect from knowledgeable programmers...
 
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