"Incoming Missile" what do i do?

Trying to evade.

You could try to get your self behind an asteroid the moment it shoots the missiles help me so far.

But only doable when he is a good distance away. Otherwise having shield would be optimal. Missiles are rather ineffective against shields.

Other option in that scenario? Hrm i dont know if you have the heatsink launcher in that ship check the fire groups, with luck its there.
 
Or use chaffs. They're countermeasures similar to what fighter jets use. If your ship is equipped with them, they should be in one of the weapon groups.
 
From the patchnotes ;)

- Chaff launcher stops scans and confuses tracking weapons but doesn't effect missiles
 
Yeah, if the missiles are heat sinking the chaffs are useless. I guess flares were forgotten with the development of the frameshift drive.
 
The Heat launcher is technical a flare.

But a flare that sucks heat out of your ship into an object that then emits that heat.

So you are cold the missile detects the new heat "source" everything is fine.
 
Well Ive tried so many times, I give up. It seems it is an impossible scenario, because if the Cobra doesn't blast you directly it just unleashes about 4-5 missiles and you are dead from there. no recovery action possible.

(Other topic split to new thread)
 
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If you are far away enough, you will see each missile as a white contact on radar, it is possible to shoot them down before they reach you, though it is difficult.

Corckscrew maneuvers won't help you much. Majority of the time you are not in the position to do much in terms of breaking from the missile by maneuvers alone. I have tried aggressive maneuvers with afterburners a few seconds before impact, but this has no effect and they track very aggressively.

Chaff is not effective against missiles, and we have no flares yet.

You can do two things. Go silent mode running, or deploy your heat sink.

But the heatsink takes a WHIIIiillllleee before it will deploy, and usually you are hit about 14 times before they EVER leave your ship, so use that only at a distance when it takes a while for the missile to get to you.

The silent running mode works -ish, but I would only use that if you are already low or out of shields and there are only one or two missiles coming at you. Any mroe and it will be trouble.
 
Hit the ECM!!


..oh, wait. :p


We'll probably get ECM later on, and hopefully different kinds of missile seekers. :)

Currently, though, all missiles are passive IR homing, and the only thing that MIGHT help is ejecting a heat sink, if you have a heat sink launcher. If you don't, the only thing you can do is try to evade (put the missile on one wingtip and try to make it miss, maybe turn towards it when it gets close) or put something between yourself and the missile.
 
Yeah I need to make a comment here. Twice I've been wrecked by heatseeking missiles, both times by being interdicted by two Mk III cobras.

Cobras have a huge amount of hull, they're fast as hell, and there were TWO of them. My only choice was to outrun them, but even going 320 permanently wasn't enough to get away from them OR the missiles. And now, looking up the subject, it seems like there are almost NO countermeasures to missiles? What?!

The chaff doesn't effect them, and the heatsink takes way too long. Missiles track aggressively, do tons of damage (even on shields), and can go pretty far. Without taking up one of my valuable hardpoints with a point defense, I'm totally vulnerable. That means if I'm up against ANYONE with a missile launcher, I'm screwed, and there's nothing I can do about it. This needs to be changed.

My only options are to use a PD (meaning I'd only have one weapon), fire a heatsink (pray it deploys in time and distracts all the missiles and not just one), or run away (which, to do successfully and reliably, would mean running before you know what ships are there and whether they're wanted, depriving you of potential bounty gains).

Am I missing something? Those are all pretty crappy options and it makes me irritated as hell. I don't like the idea of something being able to wreck me under 95% of the circumstances.
 
Point defence don't take weapon hard points AFAIK, they take up utility slots.

If you're fleeing in a straight line, try FAOFF, flipping over and shooting the missiles down with your guns. It's difficult but doable, the fact that the missiles have to chase you means you get a bit more time.
 
Point defence don't take weapon hard points AFAIK, they take up utility slots.

Alright, that sounds more ideal, although 1) can you deploy/fire the PD while your hard points are retracted (I would assume so because it isn't a hard point) and 2) is there any hotkey for it or way to switch to another weapon grouping setup easily?

I won't like having to group two different weapons (like a laser and a cannon) together, because we're only allowed a primary and secondary fire key, and I'd need to put the PD on a secondary in order to use it. I could put it in another weapon group configuration, but there's no way I have time to manually open the panel, switch to the tab, and change weapon setups while I'm under fire.
 
PD will engage missiles automatically, no need for you to do anything. I do believe you need hardpoints deployed for them to work though. AFAIK the only thing putting it in a firegroup gives you is an ammo readout.

I was talking about shooting the missiles with your main guns though, if you don't have PD you could try that. They're small targets, so rapid fire weapons work best (unless you're Robocop).

It's a beta, test things out!
 
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Haven't tried ingame yet but one effective counter to terrestial missiles is to get them on your 3-9 so that they are either left or right of you, then you have to time a hard turn into them at just the right moment and hope they break lock.
The idea is that they are going so fast that when you turn into them they can't turn enough to get you, though multiple missiles might be more tricky.
There must be plans for flares/decoys I can't believe they wouldn't give us effective counter-measures.
 
Playing the singleplayer combat scenario "Incursion", it gets to a point on the 4th wave where I an fighting the Cobra and I get an "incoming missile" warning. Not sure what to do next? (usually I die). There doesn't seem to be any countermeasures for missiles (looking thru input mappings, there is no button for it), and I can't turn my ship fast enough to shoot at them.

What is the game's mechanic to counter an incoming missile?



You can shoot missiles down.
If the missiles are launched from a reasonable distance it is very easy to go head to head with them and blow them up.
 
The OP was specifically asking about the senarios. I only got as far as 4 attackers. What I did was weave behind asteroids. If my shields were down already, silent running when I'd get there, behind an asteroid.

Pre-emptively fire off the heatsinks work.
 
If you get a missile heading towards you - you should be able to drop into silent running mode (they should then lose lock) so just do some evading and the missile should miss. After a short few seconds they time out and will self destruct.
 
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