Incoming Mission Critical Message

o7 CMDRs!

So I've been bounty hunting in HIP something-something for the last few days and rose in the local ranks.

Since then, some from one of the stations (and it's always the same one, talking about you, Mr. Baumgartner!) keeps sending me cargo missions, no matter where and how far away I am. This has become so bad and annoying that I receive his mission proposals every 5-10 minutes if I decline them. I could stop declining them and keep them floating in my comms panel to stop him from annoying me, but that shouldn't normally be necessary.

On top of that, flying around in multi-million-credit ships, he offers missions for an incredible 5.000 credits payout! Really?

Is this some kind of known bug? Did I do something wrong? Did Mr. Baumgartner fall in deep love with me for sweeping crime in his system?
 
o7 CMDRs!

So I've been bounty hunting in HIP something-something for the last few days and rose in the local ranks.

Since then, some from one of the stations (and it's always the same one, talking about you, Mr. Baumgartner!) keeps sending me cargo missions, no matter where and how far away I am. This has become so bad and annoying that I receive his mission proposals every 5-10 minutes if I decline them. I could stop declining them and keep them floating in my comms panel to stop him from annoying me, but that shouldn't normally be necessary.

On top of that, flying around in multi-million-credit ships, he offers missions for an incredible 5.000 credits payout! Really?

Is this some kind of known bug? Did I do something wrong? Did Mr. Baumgartner fall in deep love with me for sweeping crime in his system?

I find this happens the longer I stay in an instance. After a combat zone session, I can sometimes find more than one of these has been commed to me. I get one every 15 mins or so while prospecting, or mats farming.

I do wish there was an auto-decline.
 
I love the idea behind those missions. Except in typical FD style a good idea was butchered by bad implementation, i.e. insultingly low payout. The only reason to do them is for RP reasons really.
What they could have been are rare, special, high-paying missions you only get from friendly/allied factions.
 
It's by design. If you're idle in space for 10-15 minutes, you'll get sent a random mission.

Only time I ever do them is if I luck out and get a mission for a faction I want to support.
 
It's by design. If you're idle in space for 10-15 minutes, you'll get sent a random mission.

Only time I ever do them is if I luck out and get a mission for a faction I want to support.


Frantically battling for my life in a Viper III in a High REZ site is what ED considers idle.

I'd dread to see what it considers active.
 
Frantically battling for my life in a Viper III in a High REZ site is what ED considers idle.

I'd dread to see what it considers active.

Haha, you just made my morning, thank you! :D

I found that no matter where I am or what I'm doing - be it sitting idle in a station, fighting in a RES site, travelling to the other side of the galaxy or shoving around passenger in Robigo, that one guy is constantly annoying me with his nonsense missions. Damn you, Mr. Baumgartner!

If these indeed were special, rare, high risk, high reward missions, I totally would love the concept!
 
I like idea behind those, but they need to be improved. Most of them are low pay because they come from fractions you have no high rep with. I also would like to improve some of UI. Also they only spawn when you are a bit idle, which I don't think is good indicator, but I can live with that.

Also I would like to have option to disable announcement of ship voice about mission critical message. I think messages should have their own different set of sounds.
 
If it's such an emergency that you have to bother me while I'm fighting in a CZ, you better pay me millions. That's it.

I have never accepted and never will accept these as long as I don't know anything about he faction doing the asking and the pay is not really any different from choosing a mission I want to do from the mission board.
 
yes all those broken hopeless people throwing peanuts at you hopeing to lure you into their jobs, just pityful.

sure if new tot he agme and in a sidey, such a 27k missiosn seems to be soemwhat interetsing to obtain an escape pod or such. but later in game, there shoudl be a "don't bother me below X money" selection.
 
If it's such an emergency that you have to bother me while I'm fighting in a CZ, you better pay me millions. That's it.
I got an offer while testing stuff in Beta 1 for a 10 million credit massacre mission with a fairly low target count. I might have just got really lucky (and I was busy testing other things, so didn't take it) but it looks like there's maybe some improvements coming here.
 
"Mission critical message" should in any case be reserved for missions you've currently accepted. Its recycling for new missions on offer is just typical Frontier lazi- er, I mean parsimony.
 
I have never accepted and never will accept these as long as I don't know anything about he faction doing the asking and the pay is not really any different from choosing a mission I want to do from the mission board.
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I actually sometimes do run those missions. It depends on circumstances, of course. But when I have the time, am not doing anything critical and something interesting pops up, I like to go for it.
.
They are not the most efficient way to make money, but they do add flavor to the game.
.
 
Is this some kind of known bug? Did I do something wrong? Did Mr. Baumgartner fall in deep love with me for sweeping crime in his system?

It's not a bug. It's an "opportunity".

The reason they're so paltry is because you have mediocre rep' with the factions in the system where you're operating.

Are you sure you're bounty-hunting (which should be increasing your rep' in that system) and not, say, attacking ships from that system's factions for BGS/PP reasons? <_<
 
I love the idea behind those missions. Except in typical FD style a good idea was butchered by bad implementation, i.e. insultingly low payout. The only reason to do them is for RP reasons really.
What they could have been are rare, special, high-paying missions you only get from friendly/allied factions.

Depends, really. I once got offered a mission to off 12 pirates, for a flat 1.5 million credits. Given that I'd get a bounty for each, and that it would be rather quick work, I grabbed luck by the throat (and the pirates by the short and curlies) and accepted.

'course, that was one in a million. The other missions offered were more like 15,000 creds, around that . . . I don't get out of bed for that . . .
 
Mr. Baumgartner is just one of many, whom send those comms that are worthless to partake in. Much in the same way, a passenger wishs to check out a beacon or how their fighting fleet is doing or to sorce something after you've left the station some 25 ly's in the opposite direction of their destination for peanuts. I've found out or came to the realization that if one doesn't actually acknowledge their comms, but simply closes them. And if it's not part of the discription, one doesn't get any demerits for not complying with their quest. Thus I'll read them, but never unless it's has to do with part of the discription, partake in any of their seemingly assinine quandries.
 
I love the idea behind those missions. Except in typical FD style a good idea was butchered by bad implementation, i.e. insultingly low payout. The only reason to do them is for RP reasons really.
What they could have been are rare, special, high-paying missions you only get from friendly/allied factions.

This. FD should focus on rare, valuable and meaningful events over regular, pointless and dreary events. The mechanics are there, it is just about tweaking the parameters.

And having someone on the team who actually plays the game so when the numbers are comically off by an extra digit or two they'd notice that themselves...

Mr. Baumgartner is just one of many, whom send those comms that are worthless to partake in. Much in the same way, a passenger wishs to check out a beacon or how their fighting fleet is doing or to sorce something after you've left the station some 25 ly's in the opposite direction of their destination for peanuts. I've found out or came to the realization that if one doesn't actually acknowledge their comms, but simply closes them. And if it's not part of the discription, one doesn't get any demerits for not complying with their quest. Thus I'll read them, but never unless it's has to do with part of the discription, partake in any of their seemingly assinine quandries.

Not entirely true, it ll be processed when docking. If your passengers where close to leaving your ship out of malcontent that could trigger it just before you finish the mission.
 
Depends, really. I once got offered a mission to off 12 pirates, for a flat 1.5 million credits. Given that I'd get a bounty for each, and that it would be rather quick work, I grabbed luck by the throat (and the pirates by the short and curlies) and accepted.

'course, that was one in a million. The other missions offered were more like 15,000 creds, around that . . . I don't get out of bed for that . . .


You were quite lucky. The usual form of anti-pirate missions these days is that they have to belong to the correct faction and be a mission target to count. This can be quite frustrating as you may find no shortage of pirates, but the ones that count cam be extremely elusive,
 
I got an offer while testing stuff in Beta 1 for a 10 million credit massacre mission with a fairly low target count. I might have just got really lucky (and I was busy testing other things, so didn't take it) but it looks like there's maybe some improvements coming here.

FD said that beta payout are subject to change. So what you saw there was the beta reward value, on release it will probably be more like 100k (for killing civilians and incurring bounties:) ).
 
It's no secret what ship I'm flying when I am in a system, so I wish 5000cr cargo haulage missions weren't continually offered to my cargoless Federal Corvette in the middle of a civil war combat zone.

This is why I consider my message inbox a spam folder and ignore it.

I should do that, but my mild OCD wins :(
 
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