Incorrect cockpit mode

Can we - pretty please - get the option to disable this warning so the whole cockpit mode thing turns into something more useful than it is frustrating?

Maybe it makes sense for new players to have this warning in the HUD...

I just want to use the discovery scanner without the ship yelling at me because it assumes I am trying to fire a weapon in supercruise where hardpoints can't even get deployed. It's just very silly.

Not even asking for more than 2 fire buttons! Really!
 
So you want it to just do nothing when you try to run the discovery scanner and the ship is in combat mode, not even tell you so you get frustrated trying to run the discovery scanner and can't figure out why it's not working?
 
So you want it to just do nothing when you try to run the discovery scanner and the ship is in combat mode, not even tell you so you get frustrated trying to run the discovery scanner and can't figure out why it's not working?
If I can't figure that out after turning off that warning, I deserve to be frustrated. But honestly, I'm sick and tired of that warning blinking on all the time when I'm firing beam lasers or something, and obscuring the information I might actually want to see on that box.
 
So you want it to just do nothing when you try to run the discovery scanner and the ship is in combat mode, not even tell you so you get frustrated trying to run the discovery scanner and can't figure out why it's not working?
IDK, blue HUD lines vs. orange HUD lines are enough of a reminder for me to clear up my brain fog when my discovery scanner or mining lasers don't work—even without a single mg of caffeine in my system🙂
 
So you want it to just do nothing when you try to run the discovery scanner and the ship is in combat mode, not even tell you so you get frustrated trying to run the discovery scanner and can't figure out why it's not working?
That has actually happened to me many times with the data scanner, as it does not give any warning if it's attempted to be used in the wrong mode, or without hardpoints deployed.

It was especially frustrating the first times I tried to use it because I couldn't figure out why it wouldn't do anything. It requires several things to be precisely in a particular way in order to work (IIRC you have to have the target selected, you have to be close enough to it, you have to have discovery cockpit mode selected, and you have to have hardpoints deployed) and it won't say anything if any one of those things isn't correct.

That one might benefit from some kind of indication that something isn't correct. Doesn't need to be a gigantic in-your-face text on the canopy, could be something subtler, but some indication at least.
 
data scanner, as it does not give any warning if it's attempted to be used in the wrong mode
Data scanner works in both combat and analysis mode. Hardpoints need to be deployed and you need to be close enough, these're the only requirement. Composition scanner, discovery scanner and DSS work in analysis mode only.
 
It would be nice to be able to see which fire group you are in when switching like it was originally. It used to be displayed on the HUD and would change as you went through the groups, but now does not.
 
It would be nice to be able to see which fire group you are in when switching like it was originally. It used to be displayed on the HUD and would change as you went through the groups, but now does not.
You can see it in the fire groups tab of the right panel (the current one will have an overline and underline on its letter), but yeah, could be significantly more conspicuous and easy to see, without having to dig through ship panels.
 
You can see it in the fire groups tab of the right panel (the current one will have an overline and underline on its letter), but yeah, could be significantly more conspicuous and easy to see, without having to dig through ship panels.
It used to be viewable on the HUD and as you switched fire groups you could see the change there, in any mode. I think it changed when Odyssey arrived.
 
It used to be viewable on the HUD and as you switched fire groups you could see the change there, in any mode. I think it changed when Odyssey arrived.
I don’t remember that but then I judge which fire group I am in by what is showing on the HUD and if what I want isn’t there a memory of which way to scroll through the fire groups to get it fastest.

I also tend to always jump my ships in analysis mode unless I am in a purely combat build.
 
It used to be viewable on the HUD and as you switched fire groups you could see the change there, in any mode. I think it changed when Odyssey arrived.
That's right, it changed in Ody, but, IIRC, only in supercruise. Used to be that you could see what equipment you switched to in SC, then after a few seconds the display would fade out if you couldn't use the selected firegroup (makes sense). Now it doesn't do this in SC, you don't see what you're switching to at all. But you can still see what you're switching to in normal space even without deploying the HP-s.

The logic here seems to be that if you can't use it, you don't need to see it. Fair enough. But limpet firegroups still fade out if you haven't deployed hardpoints, so the logic is half-baked.

I work around this by standardizing my firegroups on all my ships: A is data and composition scanner (primary and secondary fire accordingly); B is task specific scanner (DSS, KWS, wake scanner or whatever) and discovery scanner; C is main weapons firegroup (and maybe KWS under same trigger with lasers); D and further is additional weapons, limpets and other task-specific equipment. This way I can scroll to B firegroup (discovery scanner shows up all the time) and know that if I go to previous firegroup I get data/comp scanner and next is weapons. And always be in the proper fire group when submitting to interdiction or dropping at a mission signal.
 
That's right, it changed in Ody, but, IIRC, only in supercruise. Used to be that you could see what equipment you switched to in SC, then after a few seconds the display would fade out if you couldn't use the selected firegroup (makes sense). Now it doesn't do this in SC, you don't see what you're switching to at all. But you can still see what you're switching to in normal space even without deploying the HP-s.

The logic here seems to be that if you can't use it, you don't need to see it. Fair enough. But limpet firegroups still fade out if you haven't deployed hardpoints, so the logic is half-baked.

I work around this by standardizing my firegroups on all my ships: A is data and composition scanner (primary and secondary fire accordingly); B is task specific scanner (DSS, KWS, wake scanner or whatever) and discovery scanner; C is main weapons firegroup (and maybe KWS under same trigger with lasers); D and further is additional weapons, limpets and other task-specific equipment. This way I can scroll to B firegroup (discovery scanner shows up all the time) and know that if I go to previous firegroup I get data/comp scanner and next is weapons. And always be in the proper fire group when submitting to interdiction or dropping at a mission signal.
Great idea. Shame it changed.
 
That's right, it changed in Ody, but, IIRC, only in supercruise....
In supercruise you could both view and switch firegroups. I used to do this (double check all my settings) while supercruising if I thought I was going to be interdicted.

I remember this clearly because when new to the game If I wasn't ready for an interdiction I would easily get flustered in the first 5 seconds after dropping out of supercruise with so many things to do while being shot at. I remember posting a suggestion on the forums asking for combat mode to switch the ship into an actual "combat mode":
  • set firegroup to cmdr's preferred combat default.
  • set pips to cmdr's preffered combat default.
  • deploy hardpoints.

Now my fingers just do a muscle-memory flurry of keystrokes in about 0.5 sec.
 
Can we - pretty please - get the option to disable this warning so the whole cockpit mode thing turns into something more useful than it is frustrating?

Maybe it makes sense for new players to have this warning in the HUD...

I just want to use the discovery scanner without the ship yelling at me because it assumes I am trying to fire a weapon in supercruise where hardpoints can't even get deployed. It's just very silly.

Not even asking for more than 2 fire buttons! Really!

It is annoying how big & how long those top tight HuD messages added in December 2018 are (I'm including those like the failed Zoom in the FSS Scanner Screen too where a quick 'negative' beep would do). The ones in Odyssey that slide in from the side are similarly irritating to me too.

In principle I like the idea of the two modes & many of my ships double up on the firegroup assignments so I can assign weapons & explo stuff to the same firegroup & trigger, switching mode to change which ones fire. But it's not that common a complaint & I think most players just have lots of fire groups, some that need combat mode & others that need Analysis mode.

I've gotten used to ignoring the messages over the years & every so often they convey useful info so I suppose they probably should stay & just not be so in your face about it.
 
In principle I like the idea of the two modes & many of my ships double up on the firegroup assignments so I can assign weapons & explo stuff to the same firegroup & trigger, switching mode to change which ones fire.
Ideally there should be two sets of firegroups, one for combat and one for analysis, with separate menus for setting up. Changing modes would switch between which firegroups are active and equipment must be assigned to one of these sets according to type--guns go to combat firegroups, scanners go to analysis firegroups, limpets can be assigne to both. Would clean up the mess that is the current system. Utilities should get their own set of 2 triggers and firegroups so you can set them up according to what you have installed. On one ship I might have SFN, heatsinks and caustic sinks; on another chaff, heatsinks and SCB. Instead of dedicated bindings for them I want to use assignable countermeasure triggers.
 
Just any warning that isn't life threatening but hides other information you want to see can be annoying (think "No Valid Target" for limpets). I think the notification is fine but it doesn't need to clog the entire HUD. The HUD noise is too arcade like, not ship information system like.
 
So you want it to just do nothing when you try to run the discovery scanner and the ship is in combat mode, not even tell you so you get frustrated trying to run the discovery scanner and can't figure out why it's not working?
Did you read my post? :p obviously not. I even mentioned that it might be handy for noobs. I asked for the option to turn it off, not remove it for everyone, including new players. So, yeah, I want it to do nothing because, no, I won't get "frustrated" because I know how stuff works :p
 
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