Increase Commodity Value + Add High Value Tag

Hello!

I don't trade much at all, so this may come off very wrong.

But, profit from trade generally caps out at a certain point. I forget what it is, but it's ok-ish.
The main reason I don't trade is I don't really like just flying backwards and forwards with no real interaction. (For some reason pirates never bother me... Lol), and the payouts are too low for such boring work. Lol


Anyhow, the "price scale" of all the commodities should go from worthless, to millions. And profit would depend on the supply and demand, but should scale much higher than it does.

But! To balance this new profit stream, add a "high value" tag to the ultra high value commodities. This tag will attract pirates, lots of pirates. Well armed, and well trained pirates, that use hatchbreakers, and other fancy tools. Ideally.
(Not just a numpty shieldless sidewinder!)
Kinda like an ATR of the pirate world, but not as OP. But they would try to steal as much cargo as possible.

The "ultra high value" goods would be rather limited in source, and their demand would be hand placed in systems further away, ideally. So no 1 hop trading of these. A bit like rare trading, but in bulk.

Trading in these ultra valuable goods will be very risky, but very rewarding.

Pirating them would also be risky (NPC's carrying them would be well defended), but also very rewarding.
PvP piracy would also benefit, because of the rare nature of the ultra high value goods, there's only going to be a hand full of systems selling and accepting them, so you'll know where to be.

Of course, not everyone wants that kind of attention, so the regular value commodities don't come with "high value" tags. So normal trading is basically untouched.

And that's it!

Trading made fun*. :p



CMDR Cosmic Spacehead

*For people who don't like trading
 
easy exploited, pirates are joke.

1. there is solo mode, you can bypass real threat: REAL PLAYERS
2. combat logging. You can bypass NPC or real players.

0 risk ---> high profit. No thanks.

The "ultra high value" goods would be rather limited in source, and their demand would be hand placed in systems further away, ideally. So no 1 hop trading of these. A bit like rare trading, but in bulk.
already exists. Rare Commodities.
 
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easy exploited, pirates are joke.

1. there is solo mode, you can bypass real threat: REAL PLAYERS
2. combat logging. You can bypass NPC or real players.

0 risk ---> high profit. No thanks.


already exists. Rare Commodities.

Rare Commodities generally come in small quantities. So it doesn't scale with ship size. You don't need anything bigger Than a Cobra really.

I also suggested in my OP that pirates after "high value" cargo would be much better equipped to take it. Faster ships, better hatchbreaker use, better tactics, larger wings, more persistent, etc.

I proposed a good solution to combat logging on another thread in this section. I'd rather not get in to that here.

CMDR Cosmic Spacehead
 
that is why rare commodities are rare because come in small quantities. Also its good for small traders. Why boost CUTTER trader even more then now?
 
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