I have a Problem with NPC "Kills" in CZs during the ongoing War.
It frequently happens that during an Interceptor fight some completely wrecked NPC Cobra or other small fry ship crosses my beam laser or maybe a shard volley, picks up a tick or two before he finally succumbs to his previously taken nearly fatal damage and blows up. The kill is then counted as a murder by me, giving me notoriety, preventing me from picking up resupplies in the system, sometimes even in nearby cluster systems to get back to the war.
Why the hell is this even a thing?
Even in regular real world wars friendly fire is a common thing - can we possibly set the thresholds for a "friendly kill" higher to avoid this?
It frequently happens that during an Interceptor fight some completely wrecked NPC Cobra or other small fry ship crosses my beam laser or maybe a shard volley, picks up a tick or two before he finally succumbs to his previously taken nearly fatal damage and blows up. The kill is then counted as a murder by me, giving me notoriety, preventing me from picking up resupplies in the system, sometimes even in nearby cluster systems to get back to the war.
Why the hell is this even a thing?
Even in regular real world wars friendly fire is a common thing - can we possibly set the thresholds for a "friendly kill" higher to avoid this?