Increase "Friendly Kill" damage requirement

I have a Problem with NPC "Kills" in CZs during the ongoing War.
It frequently happens that during an Interceptor fight some completely wrecked NPC Cobra or other small fry ship crosses my beam laser or maybe a shard volley, picks up a tick or two before he finally succumbs to his previously taken nearly fatal damage and blows up. The kill is then counted as a murder by me, giving me notoriety, preventing me from picking up resupplies in the system, sometimes even in nearby cluster systems to get back to the war.
Why the hell is this even a thing?
Even in regular real world wars friendly fire is a common thing - can we possibly set the thresholds for a "friendly kill" higher to avoid this?
 
Why the hell is this even a thing?
In yon ancient days, you had to earn your kills by actively doing the most damage at the time of an NPCs death.

But the plebs cried - "Naaaaaay! Mine kills are being stolen by nasty NPCs! How can such unfairness be allowed to pass!"

The Gods Devs heard this ridiculous mewling and to shut up the horrendous cacophony introduced the 10s rule. Whereupon if you drop your kill on the floor, it's still good to eat 10s later.

And now we are blessed with the stupid situation of being blamed for murder 10s after stray shots might have landed.

Praise be to the Devs for "listening".

Never let it be said that the Devs never listen. Or careful what you wish for. Or always look in both directions before crossing the street...or something like that.
 
Even in regular real world wars friendly fire is a common thing

And will generally result in operational shutdowns, investigations, charges and dismissals... at least for any country with a modicum of lawfulness to them.

So sounds like friendly fire should shut down all czs in a system i guess, if we're going for realism.
 
@metatheurgist
Thats about what I expected as reasoning, the whole mechanic reminded me of how old MMOs "tag" mechanics worked, which ranged from "hit it first" to "do most dps", often times leading to funny to read arguments in the chat.

@Jmanis
If my TV beam hits a ship for 7 dmg and it dies within the next 10s then the 7 dmg are hardly the issue. My intention was to express that the mechanic makes even less sense in a gaming pov, but ok, i am now totally convinced that wars are places where lady justice is omnipresent at any and all times. ;)

Two words: Trigger doscipline and spatial awareness.

I guess that's four words. Hmm.

Actually it's even five, but it works if we just don't count the one you felt too challenged to spell.;)
Not a trigger discipline issue tbh, if i can manage not hitting the other CMDR's who snipe hearts by parking their nose at them, then this shouldnt be an issue, too.
Thing is, i've had this happen 3-4 times now in total and in 2 cases i am absolutely unaware of HOW i am supposed to have hit that NPC, so even my initial statement is already a deduction on what COULD have happened there.
 
@Jmanis
If my TV beam hits a ship for 7 dmg and it dies within the next 10s then the 7 dmg are hardly the issue. My intention was to express that the mechanic makes even less sense in a gaming pov, but ok, i am now totally convinced that wars are places where lady justice is omnipresent at any and all times. ;)
Then why relate it to a real world scenario of friendly fire, where it is very much not treated lightly at all? It just confuses whatever point you're making because they're so different.

The only way 7 damage would've registered as a crime at all is if you had the ship targeted, where any damage is an instant bounty. For reference, you can hit a ship a lot more if it's untargeted, and unlike that video, it's even more tolerant in CZs.

So either:
  • The ship was targeted;
  • You hit the ship way more than you realise; or
  • You potentially hit the bug that sometimes occur where your participation in the CZ drops.
 
It does suck, but trigger discipline and being aware of NPCs, and assuming any one of them headed your direction absolutely intends to cross into your firing solution, is the only answer. The outcry over kill stealing that led to the current situation was much louder than the one over accidentally being marked hostile and earning a bounty on your head. That outcry has been quietly going on since they changed it to the current mechanic btw.

I typically move away from any Thargoid the NPCs have taken a liking to. If it is the last one, I hang around at the edges and put a few rounds into it from time to time, and wait for it to kill the NPC, or in the case of some of those Elite Annies, the NPC kills the goid.
 
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