Increase ground mission timers to greater than 7 hours.

I have a life, and I am slow. I like queueing up a set of missions I want to do. But I dont want to be rushed to do them. 7 hours is stupid when you consider doing more than one mission. Match it with the space missions at least. And also turn off the dang timers to turn in a mission!!!
 
I have little enough faith in my not-getting-shotgunned-in-the-face that I've mostly done them one at a time, anyway.

But yeah, the timer seems severe compared to existing timers. If something RL comes up and you have to come back tomorrow, you're just screwed? Bad design.
 
12-15hrs I think would be ideal for most missions, you might want some rush missions to be less than that but they should pay out more, and an option of some missions being much longer like 5 days like some ship missions.
 
They should change mission timers to be purely based on time spent in ingame, that way, they can now reduce the time to complete missions, and offers higher rewards for tighter time to complete...

So now we can all relatively safely, log out in the middle of a mission run, go on with our lives, and then login a few days later and pick up where we left off...

Of course this can create issues with missions that requires certain system states etc, but already the game have been happily to give out a mission that requires an active war, and then the system update, and then war is in a cease state and you can no longer complete the misssion, and you can still pick up mission that require the war to be active... so we do not need to worry to much about it.
 
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