Increase limit of trade center

To me max limit 30 is very low, it would be good for me if it were increased.

I know there might be a new issue of hoarding animals that can occur so to counter act that, instead of increasing the max limit of trade center, if trade center could be implemented such that those 30 seats would only count for the animals that are adopted and those that have been put buy the player for selling in the market excluding the other animals in animal storage that have been born in captivity in the player zoo.

I think as all animals have details of where they were born, this could be implemented.

This is needed as I have multiple zoos and I generally breed animals for most of my zoos myself.
 
trade centre is not some sort of storage facility for animals - should be a reduced number AND animals should "suffer" a loss in their criteria per month (year) they are kept captive in storage alone and without the freedom of a habitat

Would improve the player market. As it would stop storage of animals so releasing animals onto the market and also no one would want stuck with animals so would ensure they are released at a decent price
 
trade centre is not some sort of storage facility for animals - should be a reduced number AND animals should "suffer" a loss in their criteria per month (year) they are kept captive in storage alone and without the freedom of a habitat

Would improve the player market. As it would stop storage of animals so releasing animals onto the market and also no one would want stuck with animals so would ensure they are released at a decent price

Is it not a storage facility? I don't know why but my trade center can really hold 75 animals for as long as I want, so I assumed it to be one. But anyway, whatever you say bamber, whatever you say.

Although maybe you didn't mean to but that "Suffer" line seems pretty cruel to me, just reading it gave me some sensation on the back of my neck.

Could people with market price issue please leave this post alone. As I want to discuss a way so that you don't have to sell almost all of you stored up animals in order to buy a few new ones from the market.
 
I meant exactly suffer if your animals aren't running free in their habitat they are locked up in cages in your trade centre so suffer is the word and I will say it. A 1000m2 animal in a 8m square building - SUFFER and after 6 months get the protesters in

Also the fact that people are keeping animals in the trade centre is central to the market price issue. if 100 people store 30 animals that's 3000 animals missing from the market which will obviously affect market price - Hoarding isn't good in many ways
 
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Also the fact that people are keeping animals in the trade centre is central to the market price issue. if 100 people store 30 animals that's 3000 animals missing from the market which will obviously affect market price - Hoarding isn't good in many ways

That's the main reason why I think 30 should remain the limit.. Even though I prefer 50 :D..
Some animals/animal genders are hard to find or really expensive. So I could imagine this would be more of an issue, when people would store them in their own market.

Like Moosegun commented; it's a trade centre - not a storage centre..
But don't see a storage zoo working that great… That's basically running another enitre zoo. If you could transfer $ from 1 zoo to another, that would help..
 
I think it is fine like it is and agree it is a trade center not a storage center. you can open as many franchise zoos as you want and keep your animals there. But stacking them skyhigh in a storage room would make the "puppymill feeling" more intense then the community challenges do at the moment
 
As i understand, you dont play a storage zoo at all. You simple create lots of habitats and place animals in it and switch back to your main zoo.
So the storage zoo is simple to storage your animals.

Ah, didn't think about that - not playing that zoo at all… (sry… my bad)
 
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Ah, didn't think about that - not playing that zoo at all...
In my eyes, this is a full game design issue.
Creating a zoo to simple storage animals should not be possible in a zoo simulation game. But for some reason it is, even without making sure your animals have a good wellfare.
If you trading center "storage" is full, simple place those animals in the "storage zoo" and you'll have space again in trading center.

I dont do this, because i dont like the idea of such a primitive gameplay. Actually i dont like the idea of an animal storage at all.
 
Tatu is right, if you name a cooler -> heater, it will be still a cooler.
For me Trade Center is also a storage for animals.
Its the functionality of an item then gives the usability, not how you name it.
Thanks for having my back Virgel. Really appreciate it.
 
Do what you wanna do, nobody is stopping you.
I think 30 should remain the maximum though.
Just to make sure we talking about same thing, ill explain my point. For me this should be a zoo simulation/management game, but actually it is'nt. In generally when playing PZ you manage issues, not a zoo at all. Beeing able to be creative, does'nt change anything in basic gameplay. My point.

Having animals in storage 30 or 1000 makes no different, because it should'nt be possible to have animals in storage at all (only with serious problems in feel-good value). I know its a game and i dont care how they transport animals (small boxes), because i get the point here. But what is the point to have animals in storage over years not aging. Animals have needs as long they are alive.. im not sure what PZ is simulating, but i dont think its about animals - maybe Furniture 😉
 
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Just to make sure we talking about same thing, ill explain my point. For me this should be a zoo simulation/management game, but actually it is'nt. In generally when playing PZ you manage issues, not a zoo at all. Beeing able to be creative, does'nt change anything in basic gameplay. My point.

Having animals in storage 30 or 1000 makes no different, because it should'nt be possible to have animals in storage at all (only with serious problems in feel-good value). I know its a game and i dont care how they transport animals (small boxes), because i get the point here. But what is the point to have animals in storage over years not aging. Animals have needs as long they are alive.. im not sure what PZ is simulating, but i dont think its about animals - maybe Furniture 😉


It does make a difference though 5 players store 100 Snow leopards 500 Snow leopards off the market, 30 players - snow leopard 1500 off the market, 1000 players , 100000 snow leopards off the market - simple inflation suggests that will put up costs and make it difficult for everyone else to get snow leopards

The less ways there are for people to hoard animals the better allowing people to store animals in the trade centre is wrong increasing the limit that can be stored - even more crazy
 
It does make a difference though 5 players store 100 Snow leopards 500 Snow leopards off the market, 30 players - snow leopard 1500 off the market, 1000 players , 100000 snow leopards off the market - simple inflation suggests that will put up costs and make it difficult for everyone else to get snow leopards

The less ways there are for people to hoard animals the better allowing people to store animals in the trade centre is wrong increasing the limit that can be stored - even more crazy
I mean 30 or 1000 makes no different, because animals are already an useless trading item (in a zoo game). You can change them by whatever you want and it will make no different (Zebra's, Tiger's, Chairs, Stones). Even if they look beautiful, they do not feel like animals. For me the game design on animals is fully broken. Also because you can "storage" them for years (takes them out of timeline).
 
Just to make sure we talking about same thing, ill explain my point. For me this should be a zoo simulation/management game, but actually it is'nt. In generally when playing PZ you manage issues, not a zoo at all. Beeing able to be creative, does'nt change anything in basic gameplay. My point.

Having animals in storage 30 or 1000 makes no different, because it should'nt be possible to have animals in storage at all (only with serious problems in feel-good value). I know its a game and i dont care how they transport animals (small boxes), because i get the point here. But what is the point to have animals in storage over years not aging. Animals have needs as long they are alive.. im not sure what PZ is simulating, but i dont think its about animals - maybe Furniture 😉

:)

Yes we talk the same thing.
 
It does make a difference though 5 players store 100 Snow leopards 500 Snow leopards off the market, 30 players - snow leopard 1500 off the market, 1000 players , 100000 snow leopards off the market - simple inflation suggests that will put up costs and make it difficult for everyone else to get snow leopards

The less ways there are for people to hoard animals the better allowing people to store animals in the trade centre is wrong increasing the limit that can be stored - even more crazy

There there, you didn't understand what I was saying. Putting limit on stored animals is fine. Putting limit on total animals in trade is fine. I don't have any issues in these, my issue is all the stored animals are mixed with animals in trade center and I cannot buy anymore.

Take this case in consideration. I have 27 animals in trade center and room for 3 more, i bought a male peafowl, and now when I am waiting for 2 more good female peafowls, suddenly all my 7 kid monitor lizard mature up and there is fights injury and blood and all. I am forced to put them all in the trade center. Now unless I sell 7 animals and make room in trade center or release them to wild I cannot buy the peafowls, and my male peafowl is lonely here with negative social stats, but I cannot do anything but pause the game.
Here in the above example if there was different storage and different trade center these monitor lizard had not blocked the peafowls. I cannot release lizard to wild because I am also working on their breeding so as to get perfect gold ones.

That is all I can explain.
 
Just to make it clear, I am not addressing prices or hoarding etc.... This is a game just bits of code, information,.... These are not limited buy anything, hoarding is not practically achievable in this game. Till when would anyone hoard them? Will they wait for the community challenge for that specific animals??

And there is a limit to how much you can hoard because memory for each player is limited, initially I had observed that I lost many animals when storage count went above 45, recently I saw upto 75 were fine. Who knows when you will lose your perfect gold animal because you have already used up all your memory.
 
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