Increase Map zoo?

I do not know if anyone has already written comments on this subject but I will write a comment: I noticed that we do not put all the animals he has in the game is that we do not have enough space so if possible to enlarge the map. Example we have a large square why doing the double would be cool and what do you think?
 
I would absolutely love to have maps double the size of the current maps. Many of us like to recreate the immediate surrounding areas adjacent to our zoo projects. When you built your projects in a realistic scale, this becomes a problem. The actual zoo does not have to be a problem, at least in sandbox, as you have the ability to turn off the unrealistic space requirement of the majority of the animals. An option for double the map size would be fantastic. I have often seen here in the forum players request a smaller version of the map as well, so maybe three options? A small map, the current standard size and an extra large version?
 
I'd say there's no PC in the world that could handle THAT. Most cannot even handle a fully detailed half built map of the current ones with the performance as bad as it is right now, so before anything they need to work on the whole performance optimization issue.

That being said I really like the idea Danny brought up with a small-medium-large option for each map, kinda like we had in ZT back in the day. And if they ever got the engine to actually handle full maps that big I wouldn't mind that either, but yeah, I don't see that happening anytime soon or ever, really.
 
I'd say there's no PC in the world that could handle THAT. Most cannot even handle a fully detailed half built map of the current ones with the performance as bad as it is right now, so before anything they need to work on the whole performance optimization issue.

That being said I really like the idea Danny brought up with a small-medium-large option for each map, kinda like we had in ZT back in the day. And if they ever got the engine to actually handle full maps that big I wouldn't mind that either, but yeah, I don't see that happening anytime soon or ever, really.


Optimization is definitely a priority over anything I would say, not sure if they have given up on it, or if there are hopes for the future. However I think it depends on the system, and the layout being created to an extend. I built very detailed maps, and definitely use a high piece count, however I keep the visitors out of the game, since they seem to be responsible for a lot of the mess going on in other layouts, and have no issues filling up the whole map. I keep the Zoo to a reasonable, but realistic size and just built the areas around it. The problem for me is that the maps are not large enough to create what I want to place outside of the Zoo, sort of a backdrop and immediate urban area that immerses you in the park itself.
 
How do you build a zoo on an entire map? after 25%-30% of the current size of the map ive getting a slideshow, cause my computer cant handle it anymore. And my pc isnt even that bad (rtx2080, ryzen7 2700x).

would be cool to use even the most of the current size with a game thats still possible to play.
 
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