General increase materials and incoded materials cap and increase wake scanner range to at least 15k range

increase materials and incoded materials cap to 1000 minium, utterly pointless having it so low, and give us the abilitiy to buy them from the material trader wtih credits
increase wake scanner to 15K
its meant to be a space game in the future not temu space ships with 1mb storage
 
increase materials and incoded materials cap to 1000 minium, utterly pointless having it so low, and give us the abilitiy to buy them from the material trader wtih credits
increase wake scanner to 15K
its meant to be a space game in the future not temu space ships with 1mb storage
I'm not against that, but imagine the complaints about the grind of filling each material up to 1000. :)
 
I'm not against that, but imagine the complaints about the grind of filling each material up to 1000. :)
Total material cap used to be 1k, leading to awful choices of what hard earned material to destroy to make room for more, for unneeded context. I would succumb to the “need” to max it out though, for sure, although I don’t think I’d lament the grind (publicly).
 
Most of the G5 data materials you'd struggle to use even 100 in your entire career, now that it's just 5 of them to complete G5.

Abnormal Compact Emissions Data: used solely on long range utility scanners and sensors, and Clean drives. You'd need a substantial fleet to want 20 of those modules.
Adaptive Encryptors Capture: used solely on fast scan utility scanners and long range interdictors. Again, you're not going to need 20 of these and some of them are mutually exclusive with ACED.
Classified Scan Fragment: used solely on wide angle utility scanners and interdictors. Yet again, you don't need 20 of these, and yet again any you do take reduce your need for the above two.

Datamined Wake Exceptions: you could plausibly get through 100 of these on a large fleet, especially if you were using the more expensive pre-engineered SCO drives. Still, a full load of them will do at least your next six ships, probably seven or eight.

Modified Embedded Firmware: only used in one blueprint (overcharged weapon) but it's a good one, so that means that a single ship might use half your storage.

Peculiar Shield Frequency Data: appears in no blueprints at all. If you somehow needed 100 regen sequence beams you'd finally run out, if you also didn't scan any other ships ever.

So that's one almost completely useless, three marginal, one useful but at least only one per ship, and one which will be constantly running out.

That certainly should be reworked, but increasing the storage cap is not the way to do it. Encouraging people to think that they might have a use someday for 1000 PSFD (that isn't "trade it for 166 MEF") won't help matters.
 
Sounds like someone is exploiting the wake-scanning-for-merits bug, and wants better gear to also fill encoded mats simultaneously. With a 15km range the ship could just sit, spin, and scan all day outside a station.
Why is wake scanning for merits a bug? I've done that a bit at stronghold carriers, but I thought it was an intended way to get merits (and wake scan data).
 
Why is wake scanning for merits a bug? I've done that a bit at stronghold carriers, but I thought it was an intended way to get merits (and wake scan data).
Because the bug is that you can scan them repeatedly for 20 merits every 2 seconds. The OP would make this even easier.
 
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Most of the G5 data materials you'd struggle to use even 100 in your entire career, now that it's just 5 of them to complete G5.

Abnormal Compact Emissions Data: used solely on long range utility scanners and sensors, and Clean drives. You'd need a substantial fleet to want 20 of those modules.
Adaptive Encryptors Capture: used solely on fast scan utility scanners and long range interdictors. Again, you're not going to need 20 of these and some of them are mutually exclusive with ACED.
Classified Scan Fragment: used solely on wide angle utility scanners and interdictors. Yet again, you don't need 20 of these, and yet again any you do take reduce your need for the above two.

Datamined Wake Exceptions: you could plausibly get through 100 of these on a large fleet, especially if you were using the more expensive pre-engineered SCO drives. Still, a full load of them will do at least your next six ships, probably seven or eight.

Modified Embedded Firmware: only used in one blueprint (overcharged weapon) but it's a good one, so that means that a single ship might use half your storage.

Peculiar Shield Frequency Data: appears in no blueprints at all. If you somehow needed 100 regen sequence beams you'd finally run out, if you also didn't scan any other ships ever.

So that's one almost completely useless, three marginal, one useful but at least only one per ship, and one which will be constantly running out.

That certainly should be reworked, but increasing the storage cap is not the way to do it. Encouraging people to think that they might have a use someday for 1000 PSFD (that isn't "trade it for 166 MEF") won't help matters.
Do experimentals use any G5 data? Can't be bothered checking myself (that's my level of interest in the game now). I think the SCO FSDs stuff costs more than a few DWEs.
 
Do experimentals use any G5 data? Can't be bothered checking myself (that's my level of interest in the game now). I think the SCO FSDs stuff costs more than a few DWEs.
The pre-engineered SCO FSDs are definitely expensive on DWEs - if you insist on having those on every ship you'd get through a full reserve in 6-8 ships depending on drive class. For ships where a few % extra jump distance is immaterial and you just use a regular one then it doesn't matter so much. You'd still probably get through a full 100 if you played long enough, but not so quickly you couldn't pick up another 100 along the way.

Experimentals...
- PSED as I mentioned gets used for Regen Sequence (only) at a cost of 1 per experimental
- MEF shows up in 4 different experimentals, three of which are weapon experimentals (costing 2-3 each), and two of which are weapon experimentals you might want multiple on the same ship (plasma slug)...
- AEC is in the Target Lock Breaker experimental (at 1x), which is only useful in PvP and even then you probably only need one per ship
the other three are only used in blueprints

So that certainly reinforces the "MEF is the only valuable G5 data" balance.
 
A grade fsws with long range scan gets 8.8km range. Ye its 10 seconds to scan but it means one can easily sit outside a no fire zone of a port and in a manuverable ship to just spin and scan every wake once.

And from experience the wakes last long enough and of such a quantity you can scan them comfortaby. there isn't any situation where there is 2000 wakes to scan and they're each 9km away from eachother (extreme example I know).

So smells of wanting something to help an exploit...
 
Most of the G5 data materials you'd struggle to use even 100 in your entire career, now that it's just 5 of them to complete G5.

Abnormal Compact Emissions Data: used solely on long range utility scanners and sensors, and Clean drives. You'd need a substantial fleet to want 20 of those modules.
Adaptive Encryptors Capture: used solely on fast scan utility scanners and long range interdictors. Again, you're not going to need 20 of these and some of them are mutually exclusive with ACED.
Classified Scan Fragment: used solely on wide angle utility scanners and interdictors. Yet again, you don't need 20 of these, and yet again any you do take reduce your need for the above two.

Datamined Wake Exceptions: you could plausibly get through 100 of these on a large fleet, especially if you were using the more expensive pre-engineered SCO drives. Still, a full load of them will do at least your next six ships, probably seven or eight.

Modified Embedded Firmware: only used in one blueprint (overcharged weapon) but it's a good one, so that means that a single ship might use half your storage.

Peculiar Shield Frequency Data: appears in no blueprints at all. If you somehow needed 100 regen sequence beams you'd finally run out, if you also didn't scan any other ships ever.

So that's one almost completely useless, three marginal, one useful but at least only one per ship, and one which will be constantly running out.

That certainly should be reworked, but increasing the storage cap is not the way to do it. Encouraging people to think that they might have a use someday for 1000 PSFD (that isn't "trade it for 166 MEF") won't help matters.
Which is the one that will be constantly running out? MEF?
I'd just trade the others for it.
 
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