Yes. The only trouble is the piracy missions are currently badly designed place holders.
They are little more than shopping lists for specific items. Not only are they incredibly difficult to fill (how long would it take to find the specific commodities from piracy?) but if they were changed to give big pay then you'd have wings buying them legally then jettisoning them for mates to trade in for big profits.
Piracy missions need to be target based. Just like assassination missions. The mission should give you a target trader to find, engage and steal its cargo. The value and difficulty should increase as you gain reputation.
The same should happen with smuggling. Keep the current wish list missions (we need you to source this illegal cargo to this station) but add in missions where you're given illegal cargo to take to a destination where it's prohibited.
I still think anarchist should be a career choice too. To qualify you need a high enough bounty on your head. Then if you kill a clean target belonging to any faction that opposes a piracy faction, you get anarchy "points" (call them whatever makes sense). These can be handed into the piracy faction for credits.
It would be the exact opposite of bounty hunting. And should pay more, due to the risk of being a wanted criminal.
Make it so the rewards scale just like bounties do. And make it pay more for taking out authorities. Particularly anaconda and pythons etc.
All those missions are considered piracy if the group providing the missions are a pirate faction I thought?